I have in the past been in a group that imposed realistic travel times. While this added to the feeling of a big world, I found it got in the way of doing RP. It also meant that you were OOC when not in your characters agreed location.
The compromise I came up with is that forms of quick travel are available, but requires you to actually do something to use it. So you have to get to an Aetherite to teleport, and you will often see me running up to one, so much so I no longer think about it. Then there is ship travel, and chocobos and wagons.
The other thing you can do is ignore time in between RPs, so my character saw you yesterday, and now I meet you again on the other side of Eorzia. That could have been a week for me, and if you use the in game clock.. more. So time when you are IC is slowed, and then sped up in between.
I am certainly not a fan of IC TPing about like a demented imp. I find the ability to remove a character from a situation by just TPing out breaks a lot of plots. And after all we RP for fun and engagement, not avoidance?
The compromise I came up with is that forms of quick travel are available, but requires you to actually do something to use it. So you have to get to an Aetherite to teleport, and you will often see me running up to one, so much so I no longer think about it. Then there is ship travel, and chocobos and wagons.
The other thing you can do is ignore time in between RPs, so my character saw you yesterday, and now I meet you again on the other side of Eorzia. That could have been a week for me, and if you use the in game clock.. more. So time when you are IC is slowed, and then sped up in between.
I am certainly not a fan of IC TPing about like a demented imp. I find the ability to remove a character from a situation by just TPing out breaks a lot of plots. And after all we RP for fun and engagement, not avoidance?
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]