I start with something very general.
An idea, a concept or sometimes even just a goal of what I want to accomplish with the character.
It can be really simple, but something that I know I really want to play. This starter piece is more surface-level something that will come up in every day roleplay.
Snarky mage.
Now I start explaining those two simple things... How's he a mage? Where did he study? Who taught him? Was that relationship good? Did he respect them? Why? How long? What did he do in the meantime? What does he enjoy beside magic?
How did his family treat his magical talent? How is his family? Does he love them? Do they love him?
As I'm answering all these questions, more and more questions pop up. Like a puzzle where every piece I add makes the picture more complex.
You go down this road of questions and eventually you'll reach a point where you'll notice the questions begin to answer themselves or you start to correct yourself.
Nahh, he wouldn't do that. He's too selfish. Nahh, probably not like that, he'd probably respect his mother despite how abusive she was.
The second you reach this point where your character begins to write itself. Bam! Put a fork in it, it's done!
An idea, a concept or sometimes even just a goal of what I want to accomplish with the character.
It can be really simple, but something that I know I really want to play. This starter piece is more surface-level something that will come up in every day roleplay.
Snarky mage.
Now I start explaining those two simple things... How's he a mage? Where did he study? Who taught him? Was that relationship good? Did he respect them? Why? How long? What did he do in the meantime? What does he enjoy beside magic?
How did his family treat his magical talent? How is his family? Does he love them? Do they love him?
As I'm answering all these questions, more and more questions pop up. Like a puzzle where every piece I add makes the picture more complex.
You go down this road of questions and eventually you'll reach a point where you'll notice the questions begin to answer themselves or you start to correct yourself.
Nahh, he wouldn't do that. He's too selfish. Nahh, probably not like that, he'd probably respect his mother despite how abusive she was.
The second you reach this point where your character begins to write itself. Bam! Put a fork in it, it's done!
Talks the talk, and walks the walk.
Serious, lore-abiding, mature roleplayer.
Serious, lore-abiding, mature roleplayer.