XIV 1.0 had a very different setting thematically. The story was darker, more hopeless, very gritty. None of this chosen one, special powers stuff. Adventurers were discriminated against not championed. Stuff you turned in for quests never seemed to be good enough. Some quests you even failed, or ended up helping bad people. The good guys didn't always win. And it was this kind of setting that I really wanted my character to reflect thematically as well.
I was immediately drawn to 1.0's Ala Mhigan storyline - how a group of people who had had their home taken from them and were displaced to the far reaches of the realm only to be discriminated against everywhere they tried to settle. But after 15 years had never stopped fighting for their home, even though their culture was quickly washing away and forgotten. How there were Ala Mhigans who had endured years of torture and subjugation just to keep feeding inside intelligence to the Eorzeans who had all but abandoned them.
So that's the kind of story I set out to tell with Sounsyy. A gritty character who still tries to carry on the culture and ideals of her people even though every situation she faces is met with defeat. Sometimes the good guys don't win. But I didn't want her to just be a symbol, I wanted her to be a person. So how does a person cope, and not only cope, but succeed in living a normal life after everything XIV has thrown at her?
I was immediately drawn to 1.0's Ala Mhigan storyline - how a group of people who had had their home taken from them and were displaced to the far reaches of the realm only to be discriminated against everywhere they tried to settle. But after 15 years had never stopped fighting for their home, even though their culture was quickly washing away and forgotten. How there were Ala Mhigans who had endured years of torture and subjugation just to keep feeding inside intelligence to the Eorzeans who had all but abandoned them.
So that's the kind of story I set out to tell with Sounsyy. A gritty character who still tries to carry on the culture and ideals of her people even though every situation she faces is met with defeat. Sometimes the good guys don't win. But I didn't want her to just be a symbol, I wanted her to be a person. So how does a person cope, and not only cope, but succeed in living a normal life after everything XIV has thrown at her?