
tl; drÂ
I wanted a character inspired by the Lore, without a tragic backstory, who seeks adventure and opportunity for the thrill and freedom it provides.
I've almost always played a self-insert character in previous games. Â For D'aito Kuji, I wanted something different than me and so I had to think about her personality and the experiences she must have had to be like that. Â I looked into Seeker lore (there was ZERO doubt that I'd be playing a Miqo'te. Â It's the sole reason I play) and there was a lot of good opportunities there.
I wanted her to feel uncomfortable and caged by her tribal tradition. Â I wanted her to have a deep need for adventure "to chase the horizon." Â She respected her people and their ways but she didn't want to be a part of it, at least not until she saw the world. Â All she needed was an opportunity.
One thing that I always try to avoid is the "tragic backstory" and while I'm not 100% successful, I think if one understands the lore, her sire's death is not the primary motivating factor. Â It's expected that the Nuhn will eventually be defeated. Â They will either be banished or killed, that's just the way of things. Â But the how of the defeat is important.
His brother cheated to become Nuhn. Â This would mean that his predisposition for treachery would be carried forward in the next generation. Â D'aito knew what he had done but understood that exposing it could mortally destabilize her tribe. Â Rather than recognize Kujo has the Nuhn, D'aito ran away.
So with this backstory, I feel that D'aito is respectful but uncomfortable with tradition, she longs for adventure, and has a strong sense of what is right and wrong. Â Her leaving the way she did also makes me think that she's an opportunist. Â That trait has served her well as an adventurer, as she often brags "No job is too big, no fee is too big."
I wanted a character inspired by the Lore, without a tragic backstory, who seeks adventure and opportunity for the thrill and freedom it provides.
I wanted a character inspired by the Lore, without a tragic backstory, who seeks adventure and opportunity for the thrill and freedom it provides.
I've almost always played a self-insert character in previous games. Â For D'aito Kuji, I wanted something different than me and so I had to think about her personality and the experiences she must have had to be like that. Â I looked into Seeker lore (there was ZERO doubt that I'd be playing a Miqo'te. Â It's the sole reason I play) and there was a lot of good opportunities there.
I wanted her to feel uncomfortable and caged by her tribal tradition. Â I wanted her to have a deep need for adventure "to chase the horizon." Â She respected her people and their ways but she didn't want to be a part of it, at least not until she saw the world. Â All she needed was an opportunity.
One thing that I always try to avoid is the "tragic backstory" and while I'm not 100% successful, I think if one understands the lore, her sire's death is not the primary motivating factor. Â It's expected that the Nuhn will eventually be defeated. Â They will either be banished or killed, that's just the way of things. Â But the how of the defeat is important.
His brother cheated to become Nuhn. Â This would mean that his predisposition for treachery would be carried forward in the next generation. Â D'aito knew what he had done but understood that exposing it could mortally destabilize her tribe. Â Rather than recognize Kujo has the Nuhn, D'aito ran away.
So with this backstory, I feel that D'aito is respectful but uncomfortable with tradition, she longs for adventure, and has a strong sense of what is right and wrong. Â Her leaving the way she did also makes me think that she's an opportunist. Â That trait has served her well as an adventurer, as she often brags "No job is too big, no fee is too big."
I wanted a character inspired by the Lore, without a tragic backstory, who seeks adventure and opportunity for the thrill and freedom it provides.