
I don't think it's the best method but in my head leve rewards kind of give some sort of base of how much gil is worth. Low level ones wouldn't do much to get you any money, since there's going to be a lot of competition for them for people trying to get into the career of adventurer. So definitely nothing that is going to get rich off of. It wouldn't be until you get to the mid level leves that you could probably even be making a living off such a career since the rewards would be higher and less adventurers that stuck with it. Then the highest level ones being those that are making a fortune as an adventurer that people hear the stories about getting rich off adventuring.Â
Then kind of mix it with the value of items from vendors such as food and stuff, how much gil you'd need to be making in a day to make a living. Gives me some sort of sense of how much it's worth. I guess another possible thing to look at too is the gold saucer exchange could be another indicator since realistically the exchange for points would need to be set low enough that the target cliental could afford the exchange.Â
But really just my personal head canon that works for me but doesn't necessarily work for others. So when I rp it I usually say a vague statement, like throwing a small sack of gil for less expensive items and a large amount for bigger items. That way it at least allows the other player to apply their own logic to what's a lot of gil and what's only a little bit.
Then kind of mix it with the value of items from vendors such as food and stuff, how much gil you'd need to be making in a day to make a living. Gives me some sort of sense of how much it's worth. I guess another possible thing to look at too is the gold saucer exchange could be another indicator since realistically the exchange for points would need to be set low enough that the target cliental could afford the exchange.Â
But really just my personal head canon that works for me but doesn't necessarily work for others. So when I rp it I usually say a vague statement, like throwing a small sack of gil for less expensive items and a large amount for bigger items. That way it at least allows the other player to apply their own logic to what's a lot of gil and what's only a little bit.
Wikis       Â
S'imba Tia S'imba Fate-14 Sheet                Â
K'ovu Tia
Mateus character:Â Simb'a Sarabi
S'imba Tia S'imba Fate-14 Sheet                Â
K'ovu Tia
Mateus character:Â Simb'a Sarabi