
(08-24-2015, 07:42 PM)Unnamed Mercenary Wrote:(08-24-2015, 07:25 PM)Ashe Wrote:(08-24-2015, 07:00 PM)Addison Wrote:This game doesn't requires alts....so the fact people have alts is their own fault really and there is an option not to have them and most people who are not-RPers don't have them.(08-24-2015, 04:00 PM)Ashe Wrote: This whole thing annoys me. FF14 shouldn't be like WoW where people assume the story isn't everything...it's kind of ridiculous in my opinion. It's really obvious the ones complaining were the ones who joined super late and most likely left WoW for FF14.
From what I've read, I've seen the exact opposite. I'm not seeing these new(er) people complaining about doing the MSQ, but rather the veterans complaining that they have to repeat it on an alt. (Completely forgetting the fact that neither FF MMO is alt friendly in the slightest.)
I have two alts and I've beaten HW twice....took me about two weeks for my alt and now I am working on my third alt. It's not difficult once you know how to do everything.
I think part of the contention in this is that it's still a time-sink. Those two+ weeks you spent leveling and going through content again could have been spent RPing or doing other things, etc. I haven't seen anyone say that the game was hard to play for difficulty, but rather, hard to play knowing that the time could have been used elsewhere, possibly more effectively in their opinions.
That pretty much can be said about MMOs in general, can't it?
I mean, if you roll an alt on any MMO, you're still starting at the bottom of the barrel. Even if the game is a faceroll, you're still taking time out to do something to get that toon ready for whatever you have planned for it.
I'll use EQ2 as an example, since I know the mechanics of that game better than say World of Warcraft.
If I were to roll a new alt on EQ2 (without buying a "heroic character," which starts at level 90 and in my opinion a colossal waste of money), I'd start at level 1 with no gear, no fame. Nothing. Because I played EQ2 for so long and followed the development closely, I could easily get a character to level 100 and 320 AAs (if you played FFXI, think of it as Merit Points and just roll with it) in the span of a weekend. Two weekends if it wasn't double EXP.
That's time I could've effectively used for something else. Anything else. Would I like to have been RPing during that time? Sure. But I also wanted an inquisitor in my arsenal, and unless I wanted to spend 40 bucks to buy one leveled most of the way for me, I just had to suck it up and deal with the tedious time sink of leveling that I've done a thousand times across multiple toons beforehand. It sucked, sure. But that's the nature of the beast.
And in that game, I couldn't have level 100 on every class on one character. Or level 100 of every crafter on one character. You were forced to re-roll a new character (or in the case of crafting, wipe all your progress and start over again. And who the hell would do THAT?)
So I really don't see that side of the argument. This is an MMO. MMOs are full of time sinks. That's how SE makes their money to continue funding development for this ever changing game.