
(08-26-2015, 01:25 PM)Sylentmana Wrote:Pretty much how I feel as well; though I usually have the opposite problem of tanks -not- using their cooldowns and making it very hard to survive even basic trash pulls if the rest of the party isn't up to snuff in the damage department. HW in particular was designed to be much harder than the instances from the base game and the attitude of 'lol I can handle it' really only ends up hurting people more than not.(08-26-2015, 12:07 PM)Graeham Wrote: I had...the most bizarre run of The Vault yesterday. I pulled the first group of enemies and then, suddenly:
Healer: WTF!!!? tank why u wasting cooldown on trash????
Me: Rampart? It'll be ready for the next big group and then for the boss after that. I do it every run like this and there's never been a problem...
Healer: lol? only bad tanks need to use cooldowns on trash u only need flash
Me: No, I need to use my entire kit efficiently to put less strain on the group overall.
Healer: omg bye we cannot do last boss like this
Me: Safe travels! I hope you have a very pleasant day!Â
At that point the healer 'disconnected' and once we'd gotten rid of her we got another healer instead. The run was smooth and we had no issues after that. At the end of the run the two DPS players admitted that felt intimidated trying out tanking because of players like the first healer and I ended up chatting with one of them and setting him up on his career to try out tanking for himself.
I hear stories like this fairly often and it always makes me sad. We healers need to support our tanks. Healers and tanks work off each others synergy more than any other roles so I've always seen them as partners. Besides, as long as the tank is holding aggro, the healer shouldn't have anything to complain about. She was probably just looking for an excuse to leave.
Also a short mini rant that's several weeks late from the day it happened... Please for the love of god do NOT run to me if you have the bomb status in Fractal. That fight is hard enough as is with DPS who aren't firing on all cylinders and by forcing me to cure through a bomb blast it only ensures I probably won't have anything in the tank by the end. It's also the one fight where my esuna loves to glitch out on a regular basis, sometimes not even casting even though it reached the end of it's bar and the animation has finished. So there's a double reason -why- I don't want people running bombs to me; on top of the fact that sometimes the reason I'm not getting to it is that the tank or someone else just took a huge hit and needs a quick cast to survive. I see the status, I will get it off immediately. You're not helping by bringing it over to me.