
(08-27-2015, 10:47 PM)Aaron Wrote:(08-27-2015, 10:12 PM)Warren Castille Wrote: "Okay, this is going to be an easy fight. Remember how you had to watch the walls on Ravana? Well you just need to-""Have you done any of 3.0?"
"I never did Ravana, I'm new and FATE burned to level 70."
"Oh... Well, remember how you needed to kill the orbs during the Nidhogg f-"
"Nope!"
"...okay, have you done-"
"I haven't fought anything since Steps of Faith, please explain every mechanic to me without using any recycled mechanics as a reference, because there's no unified pool of experience now."
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Everyone having done the same stuff is helpful.
"Nope I hate odd numbered patches. I skipped 1.0 also and hit 2.0 :3"
". . . . . What?"
Or maybe they weren't interested in the content of HW and did not buy that expansion? Expansions are optional content, no one should expect everyone to have bought and played every single expansion. And I think this is another reason SE decided to not gate 4.0 behind 3.0 stuff.
Back when I started FFXI in 2006, I had only the base game and Treasures of Aht Urhgan, and no one really gave me a hard time for not having done ZM or CoP. It'd be very sad to see a trend like that arise.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.