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(08-28-2015, 10:22 AM)Oli! Wrote:(08-28-2015, 05:47 AM)Calliope Cloverbloom Wrote: If they have in fact cut the exp in WoW that sharply, do again bear in mind we're talking about a nearly 11 year old game, not a 1 year old game... so we can't quite consider it apples to apples in terms of "get people hurried along to the most current content". For a great many players in a game so young as this, it's all current content.
This is a contradiction to an earlier stated point.
If a "new game" is "always new" to a new player, then the age of the game is irrelevant, because they have not played the content.
Yet, here it is stated that World of Warcraft's usage in the argument is irrelevant because of the game's age.
I'm not really sure what that has to do with the context of the argument anyway, but it's in direct contrast with what was stated before.
We must therefore decide whether a new game is Always New to a new player, or whether the age of the game somehow makes notable impact in the experience of someone who has never played something before.
Solve for actual number of new players WoW draws with each expansion. WoW had what, ten million subs prior to WoD? Or immediately post-Cata? They lost three to four million over the life of the expansion. If WoW was seeing an influx of new players with each expac, they'd probably be louding "WoW eclipses 25 million accounts" instead of trying to talk about concurrent subscribers. XIV does this, too: They passed two million accounts recently, but didn't disclose active subs.
At this point I feel it's safe to say most people are going back to WoW, not trying it for the first time. XIV's new enough to still get legitimate new blood.
Additionally, grinding a new character in an old expansion world (BC, Wrath, Cata, Panda) doesn't really preclude the experiences you'd have playing during the lifetime of the package. Questing to cap and moving on isn't grinding dungeons or raids, or doing the World PVP, or doing anything besides flying up to the "actual game." For better or for worse, XIV forces players to see these things along the way. You can get to level cap in WoW without having ever done any dungeon ever. XIV forces you to see the entry-level trials and dungeons, and HW makes you put up with people at your level at least five or six times. Warcraft might as well be a solo game until the level cap.