
I agree with you, Warren, about the importance of community. Playing WoW since vanilla, it was very sad to see its community slowly wither away as time went on. I dunno if the MSQ really contributes that much to the community though. I can't say I've ever found myself sitting in a random, discussing the MSQ.
I think getting rid of gated story content does the opposite for the community by allowing more people to play. The more hoops people have to jump through to get to a certain point, the less people there will inevitably be.Â
Plus, I don't think that Pokemon analogy works very well. MMOs aren't supposed to be like single player games. You can raid if you want, or if you don't want to raid you can pvp, don't want to pvp? go crafting, don't want to do any of those things? focus on the story content, RP, whatever.
I think getting rid of gated story content does the opposite for the community by allowing more people to play. The more hoops people have to jump through to get to a certain point, the less people there will inevitably be.Â
Plus, I don't think that Pokemon analogy works very well. MMOs aren't supposed to be like single player games. You can raid if you want, or if you don't want to raid you can pvp, don't want to pvp? go crafting, don't want to do any of those things? focus on the story content, RP, whatever.
Now with a wiki! Flickering Ember's wiki