
(08-30-2015, 12:02 PM)Graeham Wrote:(08-30-2015, 11:57 AM)Seriphyn Wrote: Nicely done, but I do hope they increase the difficulty of older content somehow. The dramatic impact is lost and the gravitas of the battle becomes trivial.
I don't think they ever will, unfortunately. Which means that no new player is ever going to see the likes of Castrum Meridianum or The Praetorium as they were originally intended. Not that they were super difficult, of course, but you can completely ignore mechanics for the most part these days due to how poorly they scale.
Compare it to the likes of The Vault and it's disappointing. The Vault scales brilliantly - the last boss is still a threat since even with better gear you can still count on dying if you mess up even once given how intense the fight can be.
Thankfully it wasn't made easier - I was a tad worried that it would be, especially given what happened to Steps of Faith.
Due to the way that gear is scaled, I feel as if the final fights for 3.0 are going to be just as obsolete as the 2.0 content come 4.0. It's the result of gear scaling, and people are going to want better gear for 4.0 content in order to maintain some sense of progression, especially with the lack of a level-cap increase.
It's become rather accepted now that the endgame gear treadmill is XIV's choice of progression, and as long as that continues with future expansions, previous content is going to get easier and easier unless SE finds a way to rework their scaling system.