
Trial:Â Battle on the Not-So-Big Bridge, 4 (Normal) 8 (HM/Ex) Player Trial
Highbridge, Eastern Thanalan
Quest:Â Showing Up the Showdown
"In all his confidence, self-proclaimed blademaster and fellow adventurer Dail'a Naras has challenged you to assemble a group of friends and meet him at Highbridge for a sporting test of arms. However, will his overconfidence be his undoing? He didn't even opt for a one-on-one match..."
Combat Theme:
Phase 1:Â "Battle on the Big Bridge"Â (FFXIV)
Quotes:
"Hahahahaaaalright! Lesse what ye're all made of!" - At start of fight
"'Eads up!" - on using Rain of Stabbers
"Sorry mate, game over!" - if Lights-Out is triggered
"I'll take on the lot o'ye!" - before using Fury Storm
"Step into m'blendaahh!" - before using Blender (Ex only)
"Fore!"Â - on using first Launch (Ex only)
"Whew! Why don'we take a quick breather, eh?" - At 45%(Reg/HM) / 40%(Ex) health before Berserk
"Lesse'ow y'andle 'is one!!" - on drawing greatsword for Berserk
"Bugger me, yer still standin'!" - all players survive Leveller
"Off with yer'ead!" - on using, obviously, Off With Your Head
"Y'just don'stop do ye...?" - 10% health
"Ow ow ow ow... okay, okay, I yield! Tha'was fun! We should do it again... after'is nap..." - Upon defeat
Attacks:
Phase 1 (Dail'a: Fighter)
Dail'a engages the party with a longsword and at first, periodically assaulting random party members with throwing knives and colourful leaps.
Auto-Attack - Swings his longsword at the highest enmity target
Rain of Stabbers- [4 second cast, used every 10 seconds] Throws a fan of knives into the air, which rain down over a targeted 10-fulm area for moderate damage and apply a 5-second root.
Lights-Out - [Instant, special] Dail'a attempts to finish off anyone with the root debuff from Rain of Stabbers by leaping to them in a flash of movement and striking them between the eyes with a powerful punch. Reduces a player to 1 HP and stuns for 8 seconds.
In Your Face - [Instant, used 5 seconds after Rain of Stabbers] Dail'a jumps to a randomly-selected party member and strikes them with his longsword. Deals moderate damage and inflicts a "bleed" debuff dealing approximately 25% of a player's health over 8 seconds that must be healed through.
Fury Storm - [3-second cast, replaces every other In Your Face] Dail'a unleashes a furious flurry of slashes and kicks in a 10-fulm radius around him, dealing moderate damage. Players hit by this are knocked back 15 fulms and stunned for 8 seconds.
Ultimate:
Berserk
At 40% health, Dail'a draws his greatsword and, stabbing it into the ground, is enveloped in dark energy. He lifts off the ground slightly and charges around the battlefield, rushing each living player and cleaving through anyone in his way. Primary targets take heavy damage, but targets in between are reduced to 5% HP. At the end of his rush, he returns to the middle of the battlefield and releases the darkness shrouding him and dealing light damage to the entire party.
Phase 2 (Dail'a: Dark Knight)
After Dail'a is done rushing the players, he wields his greatsword exclusively, empowered by dark magic.
Auto-Attack - Swings his greatsword at the highest enmity target
Off With Your Head -Â [Instant, used every 10 seconds] Dail'a leaps to a randomly-selected party member and strikes them with his greatsword. Deals heavy damage.
Breaker Wave - [5 second cast, 15-second CD] After a short charge period in which his greatsword begins to glow with dark power, Dail'a unleashes a massive circular swing that sends a wave of dark energy out 15 fulms around him which deals heavy damage, knocks all players hit back by 15 fulms, and gives the the debuff "Dark Mark."
Purgation Bomb - [Instant, special] Any target with the "Dark Mark" debuff or that is killed by Breaker Wave will suffer an implosion of shadow energy after 5 seconds, taking heavy damage and drawing all players within 20 fulms toward them. Players drawn in are dealt heavy damage, and deal additional damage to the Marked player on collision or to themselves if the imploding player is already dead. If two players or more are drawn in, the Marked player explodes violently, immediately wiping the party.
HM Differences:
Most mechanics remain the same with few differences:
Phase 1:
- Rain of Stabbers now has a 3-second cast time.
- Dail'a now uses In Your Face every 5 seconds after Rain of Stabbers, but every other use is followed up by using Fury Storm on top of the player targeted by In Your Face.
- Lights-Out is now an instant kill mechanic.
Ultimate:
- Targeted players during each rush of Berserk will now explode as Dail'a hits them, dealing the same damage they took to all players within 10 fulms and are stunned for 1 second.
Phase 2:
- Off With Your Head now applies a bleed that will not expire until a player is healed above 90%.
- Breaker Wave now has a 3 second cast time, but the range is reduced to 10 fulms.
- Purgation Bomb wipes the party if 3 or more players are drawn in.(
Ex Differences:
Most mechanics remain the same plus all in HM with some differences and a new phase:
Phase 1:
- If a target is below 50% health after the bleed from In Your Face expires, it will trigger the root Rain of Stabbers and, consequently, Lights-Out.
- Rain of Stabbers now has two target areas - one around himself and the other as normal.
Phase 2 (Dail'a: The Axeman)
- New phase between 1 and Ultimate/2. At 65% health, Dail'a grabs a marauder's greataxe and uses it against the party.
Auto-Attack - Swings his greataxe at the highest enmity target - this cleaves in a cone in front of him
Launch- [2 second cast, used every 10 seconds] Launches the second-highest enmity target in melee range toward a random ranged target. If no other melee targets are available, he will use it on the highest-enmity target. Primary target takes heavy damage on hit and on colliding with another player. Ranged player takes moderate damage and is stunned for 2 seconds.
Shatter - [Instant, used every 4 seconds] Dail'a slams his greataxe into the ground, causing stone shrapnel to fly out at the entire party, dealing moderate damage.
Blender - [5 second cast, used after every other launch] Dail'a winds up, then spins around with his greataxe, attempting to dice everyone within 10 fulms. Deals heavy damage, knocks players hit back by 10 fulms and stuns for 8 seconds. Stunned targets take 200% damage from Shatter.
Ultimate:
- Berserk is not used until 35% health.
- Explosion radius of players hit by charges increased to 15 yalms. Players caught in between Dail'a and his charge target are now killed outright.
Phase 3:
- Greatsword auto-attacks now have the same cleave as greataxe autoattacks.
- Purgation Bomb now triggers if any players are dragged in by Dark Mark, but instead deals massive damage to all players in a 40 fulm radius.
Highbridge, Eastern Thanalan
Quest:Â Showing Up the Showdown
"In all his confidence, self-proclaimed blademaster and fellow adventurer Dail'a Naras has challenged you to assemble a group of friends and meet him at Highbridge for a sporting test of arms. However, will his overconfidence be his undoing? He didn't even opt for a one-on-one match..."
Combat Theme:
Phase 1:Â "Battle on the Big Bridge"Â (FFXIV)
Quotes:
"Hahahahaaaalright! Lesse what ye're all made of!" - At start of fight
"'Eads up!" - on using Rain of Stabbers
"Sorry mate, game over!" - if Lights-Out is triggered
"I'll take on the lot o'ye!" - before using Fury Storm
"Step into m'blendaahh!" - before using Blender (Ex only)
"Fore!"Â - on using first Launch (Ex only)
"Whew! Why don'we take a quick breather, eh?" - At 45%(Reg/HM) / 40%(Ex) health before Berserk
"Lesse'ow y'andle 'is one!!" - on drawing greatsword for Berserk
"Bugger me, yer still standin'!" - all players survive Leveller
"Off with yer'ead!" - on using, obviously, Off With Your Head
"Y'just don'stop do ye...?" - 10% health
"Ow ow ow ow... okay, okay, I yield! Tha'was fun! We should do it again... after'is nap..." - Upon defeat
Attacks:
Phase 1 (Dail'a: Fighter)
Dail'a engages the party with a longsword and at first, periodically assaulting random party members with throwing knives and colourful leaps.
Auto-Attack - Swings his longsword at the highest enmity target
Rain of Stabbers- [4 second cast, used every 10 seconds] Throws a fan of knives into the air, which rain down over a targeted 10-fulm area for moderate damage and apply a 5-second root.
Lights-Out - [Instant, special] Dail'a attempts to finish off anyone with the root debuff from Rain of Stabbers by leaping to them in a flash of movement and striking them between the eyes with a powerful punch. Reduces a player to 1 HP and stuns for 8 seconds.
In Your Face - [Instant, used 5 seconds after Rain of Stabbers] Dail'a jumps to a randomly-selected party member and strikes them with his longsword. Deals moderate damage and inflicts a "bleed" debuff dealing approximately 25% of a player's health over 8 seconds that must be healed through.
Fury Storm - [3-second cast, replaces every other In Your Face] Dail'a unleashes a furious flurry of slashes and kicks in a 10-fulm radius around him, dealing moderate damage. Players hit by this are knocked back 15 fulms and stunned for 8 seconds.
Ultimate:
Berserk
At 40% health, Dail'a draws his greatsword and, stabbing it into the ground, is enveloped in dark energy. He lifts off the ground slightly and charges around the battlefield, rushing each living player and cleaving through anyone in his way. Primary targets take heavy damage, but targets in between are reduced to 5% HP. At the end of his rush, he returns to the middle of the battlefield and releases the darkness shrouding him and dealing light damage to the entire party.
Phase 2 (Dail'a: Dark Knight)
After Dail'a is done rushing the players, he wields his greatsword exclusively, empowered by dark magic.
Auto-Attack - Swings his greatsword at the highest enmity target
Off With Your Head -Â [Instant, used every 10 seconds] Dail'a leaps to a randomly-selected party member and strikes them with his greatsword. Deals heavy damage.
Breaker Wave - [5 second cast, 15-second CD] After a short charge period in which his greatsword begins to glow with dark power, Dail'a unleashes a massive circular swing that sends a wave of dark energy out 15 fulms around him which deals heavy damage, knocks all players hit back by 15 fulms, and gives the the debuff "Dark Mark."
Purgation Bomb - [Instant, special] Any target with the "Dark Mark" debuff or that is killed by Breaker Wave will suffer an implosion of shadow energy after 5 seconds, taking heavy damage and drawing all players within 20 fulms toward them. Players drawn in are dealt heavy damage, and deal additional damage to the Marked player on collision or to themselves if the imploding player is already dead. If two players or more are drawn in, the Marked player explodes violently, immediately wiping the party.
HM Differences:
Most mechanics remain the same with few differences:
Phase 1:
- Rain of Stabbers now has a 3-second cast time.
- Dail'a now uses In Your Face every 5 seconds after Rain of Stabbers, but every other use is followed up by using Fury Storm on top of the player targeted by In Your Face.
- Lights-Out is now an instant kill mechanic.
Ultimate:
- Targeted players during each rush of Berserk will now explode as Dail'a hits them, dealing the same damage they took to all players within 10 fulms and are stunned for 1 second.
Phase 2:
- Off With Your Head now applies a bleed that will not expire until a player is healed above 90%.
- Breaker Wave now has a 3 second cast time, but the range is reduced to 10 fulms.
- Purgation Bomb wipes the party if 3 or more players are drawn in.(
Ex Differences:
Most mechanics remain the same plus all in HM with some differences and a new phase:
Phase 1:
- If a target is below 50% health after the bleed from In Your Face expires, it will trigger the root Rain of Stabbers and, consequently, Lights-Out.
- Rain of Stabbers now has two target areas - one around himself and the other as normal.
Phase 2 (Dail'a: The Axeman)
- New phase between 1 and Ultimate/2. At 65% health, Dail'a grabs a marauder's greataxe and uses it against the party.
Auto-Attack - Swings his greataxe at the highest enmity target - this cleaves in a cone in front of him
Launch- [2 second cast, used every 10 seconds] Launches the second-highest enmity target in melee range toward a random ranged target. If no other melee targets are available, he will use it on the highest-enmity target. Primary target takes heavy damage on hit and on colliding with another player. Ranged player takes moderate damage and is stunned for 2 seconds.
Shatter - [Instant, used every 4 seconds] Dail'a slams his greataxe into the ground, causing stone shrapnel to fly out at the entire party, dealing moderate damage.
Blender - [5 second cast, used after every other launch] Dail'a winds up, then spins around with his greataxe, attempting to dice everyone within 10 fulms. Deals heavy damage, knocks players hit back by 10 fulms and stuns for 8 seconds. Stunned targets take 200% damage from Shatter.
Ultimate:
- Berserk is not used until 35% health.
- Explosion radius of players hit by charges increased to 15 yalms. Players caught in between Dail'a and his charge target are now killed outright.
Phase 3:
- Greatsword auto-attacks now have the same cleave as greataxe autoattacks.
- Purgation Bomb now triggers if any players are dragged in by Dark Mark, but instead deals massive damage to all players in a 40 fulm radius.