
I enjoy exploring a variety of themes during role-play. It becomes very dull and stale if every situation works out well for my character - or if they're always happy and able to sit back and relax at every turn. Having bad stuff happen can be great for character development - though only if it's done in moderation. I don't like it when 'sad' role-play is an eternal thing because too much of anything tends to just lead to boredom.