
(09-03-2015, 12:10 PM)Berrod Armstrong Wrote:I LOVED Pharos on release. The unforgiving mechanics. The need for every player to contribute. It's length and non-traditional room shape. For a long time it was that one dungeon tanks feared and disappeared from the moment they queued in, whereas it was excellent practice for me. I used to use Pharos as a kind of training routine where I got better at WAR by running it when others queuedodged it.(09-03-2015, 12:09 PM)Warren Castille Wrote: To sound like a grognard:*~*~*~*dramatically turns, his hair flying in the breeze as he looks longingly back at 2.1 Pharos Sirius*~*~*~*
I long for the playerbase that meets a challenge and rises to it instead of bitching straight to the developer for nerfs.
Agreed, and I'm a casual.
However, I do believe Main Story Quest trials and dungeons should be tuned for everyone to complete without too much difficulty. Unlockable side dungeons though.
Hurt me. Hurt me good.
However, I understand not everyone can be a masochist like me. It takes a certain mindset and not everyone is keen on it. Also, a lot of XI players like difficulty, but I find their idea is different than mine. They seem to equate tedium with challenge.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.