(09-04-2015, 12:38 PM)Oli! Wrote:I do kinda agree, it's a bit of a buzzword. Yet there is something to be said for encouraging certain kinds of player behavior.Â(09-03-2015, 12:44 PM)Telluride Wrote: there is no one Playerbase
I've always maintained that the idea of the One True Playerbase is a construct proposed to get people to design the game the way they want it to be designed.
No group will like all of the same things, even among a group that still likes a common thing, such as a game.
I think the purpose of doing hard content should correlate to the reward. I do think it's sorta dumb that aurum vale is a wall against housing, though it came out long before, so that was clearly unintentional. But say, I would be disappointed if to level crafters I needed unique untradeable mats from Vale. I actually like that dungeon; it's the people who attempt it and leave midway with their tails between their legs (sorry miqote) that ruin it.
That being said, I still think there should have been a gradual ramp up in difficulty in main content. There seems to be a notable jump around steps and the chrysalis, rather than a gradual increase, and a quick drop back down to trivial.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.