Thank you, Aysun and Rhostel. I guess next time I should say something before blipping off the map.
A lot of the things people have brought up here have been topics of discussion for the group I'm intending to play with.
I was originally too worried the game may never even launch-- I've seen how much effort can go into one only to have it implode at EA. They weren't going to be great games, but it was still a pretty big disappointment, especially for the people who worked on them. With no set release date and no RP for me to do otherwise, as I've pretty much concluded the background RP for Siobhain and the Divine Aegis, I've been looking forward to the roleplay with Acheron, and even if the game doesn't launch as soon as anyone hopes, that should keep me entertained.
The next thing is the werewolves. I like them a lot too, in fact, I think I only like Gangrels because they can shapeshift at the latter levels of the Protean ability. Something about shapeshifting makes me happy-- but in response to Shippuu, I was under the impression that werewolves were sort of unofficial protectors of humans? Not really going out and protecting them super hero style but just advocating them and hating the vampires for several reasons, amongst which, human-hurting is prevalent. Being gross and undead, probably another. Either way, the subtle social stuff isn't for everyone I guess. Not even people who -want- to play kindred.
We've been discussing permadeath and our feelings on it. If any of you have read my directory thing (it's pretty boring and I don't suggest it) then you might know that I more or less support permadeath in roleplay, with reasoning. I don't like trolls to be able to kill me for the sake of doing it under the 'guise' of roleplay. Also, I know permadeath as an in game mechanic has aaaaaaaall kinds of terribly things appended to it, which scares me a little, but I suppose I'll roll with it without too much complaining unless it's unrestricted and I literally get killed every time I log on with a new character.
In a game that's meant to include social stories and thus, assumably roleplay, I don't see permadeath being a very popular option. Tabletop or MMO, roleplayers don't like the idea of dying and I imagine a lot of the people who will want to play WoDO will be one of those two types of people, hardcore EVE players, or, if there's some similar economy system, people who want to make money.
Hopefully not the last.
With a lack of real PVE from what I've heard, and so many people with doubts about how PVP will work, I can only hope there'll be a large body of roleplayers.
I'm also reasoning that they can't call it World of Darkness and only include vampires. If they don't put more races/factions/clans in before the game launch than your vanilla Camarilla, then they'll very likely add them in later, possibly as expansions like in WoW, or just in patches.
A lot of the things people have brought up here have been topics of discussion for the group I'm intending to play with.
I was originally too worried the game may never even launch-- I've seen how much effort can go into one only to have it implode at EA. They weren't going to be great games, but it was still a pretty big disappointment, especially for the people who worked on them. With no set release date and no RP for me to do otherwise, as I've pretty much concluded the background RP for Siobhain and the Divine Aegis, I've been looking forward to the roleplay with Acheron, and even if the game doesn't launch as soon as anyone hopes, that should keep me entertained.
The next thing is the werewolves. I like them a lot too, in fact, I think I only like Gangrels because they can shapeshift at the latter levels of the Protean ability. Something about shapeshifting makes me happy-- but in response to Shippuu, I was under the impression that werewolves were sort of unofficial protectors of humans? Not really going out and protecting them super hero style but just advocating them and hating the vampires for several reasons, amongst which, human-hurting is prevalent. Being gross and undead, probably another. Either way, the subtle social stuff isn't for everyone I guess. Not even people who -want- to play kindred.
We've been discussing permadeath and our feelings on it. If any of you have read my directory thing (it's pretty boring and I don't suggest it) then you might know that I more or less support permadeath in roleplay, with reasoning. I don't like trolls to be able to kill me for the sake of doing it under the 'guise' of roleplay. Also, I know permadeath as an in game mechanic has aaaaaaaall kinds of terribly things appended to it, which scares me a little, but I suppose I'll roll with it without too much complaining unless it's unrestricted and I literally get killed every time I log on with a new character.
In a game that's meant to include social stories and thus, assumably roleplay, I don't see permadeath being a very popular option. Tabletop or MMO, roleplayers don't like the idea of dying and I imagine a lot of the people who will want to play WoDO will be one of those two types of people, hardcore EVE players, or, if there's some similar economy system, people who want to make money.
Hopefully not the last.
With a lack of real PVE from what I've heard, and so many people with doubts about how PVP will work, I can only hope there'll be a large body of roleplayers.
I'm also reasoning that they can't call it World of Darkness and only include vampires. If they don't put more races/factions/clans in before the game launch than your vanilla Camarilla, then they'll very likely add them in later, possibly as expansions like in WoW, or just in patches.