
(09-08-2015, 06:02 PM)Valeera Wrote: But isn't that much more of a meta game issue than a "this character is too skilled" issue? The core root of the problem is someone simply wanting all the attention and to never lose; character capability is simply a symptom resulting from that mindset, not the cause of it.
Fair. I admit my tabletop biases come to the forefront when discussing this kind of thing, on top of it all. I've always felt that conflict is the core of engaging roleplay - be it social, or physical, or political, we need something to overcome or aspire to in order to get anything out of it. This is a personal feeling, obviously, but it's where I come from. When engaging in a plot and someone develops an issue, having one person being able to solve for all issues makes it unfun for everyone not also playing Superman. A sword-swinging researcher-by-night who grew up in a Syndicate household might be capable of fighting, knowing and negotiating through any quagmire that might come up, but is that fun to RP with? Is that fun to RP?
I guess the reduced answer to the question is "When you no longer need to interact with anyone to get anything done."