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Berrod's Monkfighty (and other such punchery) Workshop


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Berrod's Monkfighty (and other such punchery) Workshop
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Berrod Armstrongv
Berrod Armstrong
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RE: Berrod's Monkfighty (and other such punchery) Workshop |
#3
09-09-2015, 09:45 AM
The first thing I really wanted to deal with was a little personal system of determining how effective Berrod's abilities are in the heat of combat. I kind of wanted to do a rolling system (and hope that me rolling every time he tries to do something doesn't spam the log, that makes me feel so guilty! Wtb /echo rolling...). I won't use this for free-form fights where it's just writing, or for roll fights where success or failure is already determined by an overall roll. Just in situations where I have a bit of freedom to write what I wish, yet still have that urge to cast fate onto the board with the dice.

Recently I was marveling over how much the Second Wind ability crits for at times and then I wondered...wouldn't it be neat if I could sometimes have Berrod's abilities 'crit' or 'fail'? I then started mulling over a way that I could fairly and evenly have this happen and of course the first thing that came to mind was the dice. After a bit of thought, I decided I'd give the abilities 'tiers' within the 0-999 range of FFXIV's /random command. For example, I play Berrod with an ability inspired by Fists of Earth; one that makes him rather resilient against blows and other such punishment. If I decide to throw the effectiveness of that technique to a dice roll I might have it along the lines of this:

0 - 249 = A complete fail, the ability unleash at all for a reason I would have to craft on the spot (I like doing that kind of thing sometimes). 

250-499 = Weak effectiveness; the ability unleashes, but not as powerfully as Berrod expects it to; he ends up taking more damage and experiencing more pain than he usually would while using it.

500- 749 = Standard effectiveness; the ability unleashes to Berrod's expectations and keeps him in the fight for as long as I've crafted it to.

750-999 = Critical Effectiveness; the ability exceeds his expectations by a fair amount, perhaps enough to give him an additional visual effect (having his skin acquire a stone-like texture, or something flashy like that). Probably a lifesaver, or bloody invincibility (or close to it) for a turn. Something like that!

That was just an example, but I really wanted to map out the four tiers there. Of course I'll have to apply it to each ability differently, but I think I can manage that. I can probably even use that to write short story battles between monks...fun stuff! Just something in my head I wanted to get into writing, is all.

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Messages In This Thread
Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 09:31 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Sylentmana - 09-09-2015, 09:42 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 09:49 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Nebbs - 09-09-2015, 04:42 PM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 09:45 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Hammersmith - 09-09-2015, 04:36 PM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Jancis - 09-09-2015, 06:06 PM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 07:01 PM

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