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Berrod's Monkfighty (and other such punchery) Workshop


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Berrod's Monkfighty (and other such punchery) Workshop
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Hammersmithv
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RE: Berrod's Monkfighty (and other such punchery) Workshop |
#5
09-09-2015, 04:36 PM
I like having a defined toolkit for my char.  It prevents having "an answer for everything" by always having something handy to solve everything, which is a method of thinking that permeates a lot of RP.  (It's dangerous folks. Don't do it)

Knowing that toolkit, and knowing the effects gives you a better, more well rounded char, who thinks and reaches for something, instead of charging into a situation and relying on you, the writer, to create a coincidence to get them out of it. (Well I just so happen to.)

So I kind of approve of this sort of thing: Knowing what your char can and can not do.  Emphasis on the Can Not.  It's just as important as the Can in a cooperative sort of thing like RP

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Messages In This Thread
Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 09:31 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Sylentmana - 09-09-2015, 09:42 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 09:49 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Nebbs - 09-09-2015, 04:42 PM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 09:45 AM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Hammersmith - 09-09-2015, 04:36 PM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Jancis - 09-09-2015, 06:06 PM
RE: Berrod's Monkfighty (and other such punchery) Workshop - by Berrod Armstrong - 09-09-2015, 07:01 PM

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