(09-10-2015, 09:01 AM)Dante Abigor Wrote: Limsa on the other hand literally floats on water so.....I wouldnt say its impossible tht they dont have these things, it would just be rather weird for them to live on a floating city and not think to utilize the water properly. Also think about how bad all that would smell.
Keep in mind it's all salt water. Sea water is not fit for plumbing, nor for domestic use (rule n.1 of every shipwrecked: do NOT drink sea water). I doubt Eorzea has something as sophisticated as a purifying central for sea water yet.
Venice (a city built on sea here in Italy) required a lot of time and effort to get a working plumbing system, and it's much more complex and sturdy than those on normal cities built on ground (in fact, prices for pretty much anything are much higher in there, as food, drinks, and overall anything comes from water).
As for Ul'dah, we should not forget that Steps of Thal is, in theory, and with the exception of Sapphire Avenue and Pearl Lane, a part of the Sultana's palace, so the fountain there is kind of justified as being a luxury decoration. I doubt the Brass Blades there would let anyone go in and have a bath or drink from it (in fact, you can't even jump in it in-game).
I think it's safe to say that plumbing is reserved only to the wealthy, and that others have to resort to collecting water from streams and wells or, a-la-FFXI, with water crystals.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.