
(09-15-2015, 12:25 AM)Askier Wrote: To play the Devil's advocate..Yeah, I think there's a role for both kinds of villains, so long as the people playing the heroes are capable of recognizing how the villain accentuates their character's personality and development. A good foil is necessary for a protagonist to really grow to their fullest extent.
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Moving on...
I know everyone has generally gone with the realistic, slowly developed character option. The slow burn if you will. The human villain.
If you intend for your character to have lots of interactions with people, playing them in such a way is safer, certainly, and more realistic, since most people don't do evil for the sake of evil.
However, and all this is from personal experience.
As someone whose character roster is 100 percent villains (most of which are dead) there are benefits for playing the larger than life villains.
No one seems to talk about how amazingly dynamic a baddie can be for people's rp. A subtle villain can influence people and create rivalries but a full, bat shit crazy villain out to crush the world, or a city, gets people stirred up in a hurry because, in the end, we're all a bunch of drama dorks and the idea of saving the -something- from an evil villain is a TON of fun cause it creates an easy enemy for people to gather against.
I used to rp a certain evil villain miqo'te who was..well very direct with his goals of killing basically EVERYONE. He would tell you, polity, he would kill you and was sadistic enough to mentally break people with mind games.
Sure, he had NO friends IC (okay he had ONE Garlean buddy). But you will meet soooo many great people OOC that will tell you they enjoy meeting other people while trying to stop your villain that's it become worth your character having so few friends because you are playing a VITAL roll in rp. The antagonist.Â
No character can grow without conflict and by being openly evil, you make it easy for people to find that conflict which makes their characters really develop.
I consider playing a villain a pleasure, but also a much needed roll that not everyone will or, even can fill, based on their personalities or characters. Cause, honestly, most people rp their character as the hero as their stories. Its just how they roll. But, some sadists like myself, get more pleasure out of making baddies for people to end up defeating because we enjoy having everyone chasing us like a bad game of tag and we enjoy giving. Because in the end, people who play villains are really stepping in to the shadows to help others people's characters shine brighter.
Just my two cents.
Personally, my villains are all NPCs. Most people do not seem to have a problem with losing to them as long as there is a sense of progress in the storyline. If they lost constantly, I understand how they'd become fatigued. While I try to have villains that are ultimately likable and have understandable motivations, I also want at least one completely monstrous character in every story, barring times when it'd be inappropriate or if people were getting tired of them.
And when I mean monstrous, I mean someone you'd really *love* to hate. Not just a character who annoys you and has hard to understand motivations, or constantly obstructs the heroes' goals for no real reason. It's best in my opinion when the monstrous character is villainous in a way that directly offends the belief system of the hero.
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AV by Kura-Ou
Wiki (Last updated 01/16)
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.