(09-15-2015, 04:11 PM)Ignacius Wrote:(09-15-2015, 04:07 PM)SaintEaon Wrote:(09-15-2015, 03:59 PM)Gegenji Wrote:(09-15-2015, 03:54 PM)SaintEaon Wrote: You let your old friend join in your new "plot" with this new guy, and he drops an atomic bomb on the plot that you knew was coming but not your new partner.
Right here would be the problem in the situation, I think. You know a bomb is coming, and you know it's a bomb, but the new friend was not let in on it. At the very least, if you have even the faintest inkling that it could cause problems, it might be a good idea to let them know. Communication, as always, is critical - and this right here is a lack of communication.
That's a great point, but it still doesn't really address the issue either. Do you tell the guy dropping the bomb he can't do it even if its something his character has done in the past? What if the new guy refuses to go along with it. At this point because one person doesn't like the other, maybe because they didn't know about him or whatever, their OOC ideas of what the plot should be is effectively blocking out another character. As the mediator between the two how do you handle that?
What would your character do?
Personally, Raeaon would side with his older friends. When he's hurt, when he's down, when he doesn't know what to do he goes back to his base, the people who helped him become who he is. I know the newer player might not like that it might interrupt whatever we were plotting, but ICly and OOCly, those people are Rae's friends, like family some of them and I think the hours and the time and the development we've put into each other ICly and OOCly is more binding than a week or two of new RP and some discussion time.
"Don't be scared homie."