
(09-15-2015, 06:00 PM)That Guy Wrote: Alright, back on topic people! I'm really enjoying the discussion but lets keep it that way okay? Just a discussion on rping a 'villain' character. That's it. No more no less.When it stops being fun!
Here's something to get folks back on tract: NPC's. I notice a lot of people who play criminal characters have a LOT of NPC's. On one had it makes sense, can't run a criminal empire without minions. On the other hand though when is it /too/ much? I knew one person who had a whole criminal enterprise that theyloved to lord around. However not one member of this group was an actual PC. So where do you draw the line?
Trying to define how to rp an organization of villains is kinda like trying to organize a race of blind horses. Won't work, so let 'em run free!
For villains its often necessary to make -henchmen- who are killable at a moments notice for the sake of rp for the heroes to make progress. Often in my FC's plot, and even back when I ran massive, server wide events, I often used npc's to help move the story along and give the heroes a sense of victory.
I mean, once I had over fifteen people show up just to rp NPC zombies to get hacked apart by the "heroes" and it worked out great.
Honestly, its what the story needs that determines the need for npcs in my mind.