
Good posts, and I agree with most of what I've read. Â As with any other kind of conflict RP, the primary thing that players of villains and heros alike need to remember is that no other player or PC is there for your convenience. Â That is what single player games are for. Â All is a trade off, provided the rule of 'don't be a dick' is followed by both sides. Â Sometimes the villain should win. Â Sometimes the hero should win. Â And sometimes the not so heroic types should go through the pockets of both while they lie there mutually beaten and bloodied to rid them of their loose change. Â And maybe kick a little dirt over them before they leave, just in case they happen to die.
If you treat your fellow players with some common decency and regard their fun as important as your own, you'll have repeat RP as a villain, or a hero. Â If you don't, you have one encounter that leaves both sides annoyed. Â Depending on the story and RP, make sure that neither good nor evil wins every time.
I say this having volunteered, in my first RP on Balmung, to be a victim of bandits. Â All of us had great fun, and Kharijin is still on the look out for those two, with poisoned arrows.
If you treat your fellow players with some common decency and regard their fun as important as your own, you'll have repeat RP as a villain, or a hero. Â If you don't, you have one encounter that leaves both sides annoyed. Â Depending on the story and RP, make sure that neither good nor evil wins every time.
I say this having volunteered, in my first RP on Balmung, to be a victim of bandits. Â All of us had great fun, and Kharijin is still on the look out for those two, with poisoned arrows.