I am playing a Keeper and while it is challenging to really get a sense of who they are as a people, it gives the player a little more freedom in some ways. Â Manari's answers were amazing and I'm going to incorporate some of that into my own head canon.
When it comes to the Miqo'te there are a couple of ways to play them. Â One that treats them as being substantially different from humans in behavior, culture, morals, and the like. Â The other way is to treat them more like humans wearing cat ears. Â I like to play them as being different and try to avoid putting modern moral or culture value systems on them. Â There's enough of that in reality already.
I've been a cat owner and enthusiast all my life so that's the kind of behavior that I model. Â Female cats like their toms but only in short doses. Â This doesn't mean a Keeper can't fall in monogamous and long-term love with someone, but I think it'd be a little more rare.
I like to play up the rivalry between Keepers and Seekers. Â I feel like this rivalry has to exist at some basic psychological level for them to have developed opposite sleep patterns, different eyes, and for their dentition to be a little different (fangs).
As for clothing, I think that's left to the imagination. Â As hunters who seem to prefer forests, I imagine they might be drawn to earth tones; dark greens and browns.
Nature's favoritism for producing far more females than males would almost certainly have a dramatic impact on the way males and females behave and interact towards each other. Â But since there's not really example of think in our world from which to draw, I think it kind of limits the ability to make conclusions. Â That might be why it's best left to the players interpretation.
Besides, living in long-lasting family units as they seem to do, each clan of Keepers could develop radically different cultures and value systems. Â So really, any thing the player can think of might be a possibility given enough time and isolation.
When it comes to the Miqo'te there are a couple of ways to play them. Â One that treats them as being substantially different from humans in behavior, culture, morals, and the like. Â The other way is to treat them more like humans wearing cat ears. Â I like to play them as being different and try to avoid putting modern moral or culture value systems on them. Â There's enough of that in reality already.
I've been a cat owner and enthusiast all my life so that's the kind of behavior that I model. Â Female cats like their toms but only in short doses. Â This doesn't mean a Keeper can't fall in monogamous and long-term love with someone, but I think it'd be a little more rare.
I like to play up the rivalry between Keepers and Seekers. Â I feel like this rivalry has to exist at some basic psychological level for them to have developed opposite sleep patterns, different eyes, and for their dentition to be a little different (fangs).
As for clothing, I think that's left to the imagination. Â As hunters who seem to prefer forests, I imagine they might be drawn to earth tones; dark greens and browns.
Nature's favoritism for producing far more females than males would almost certainly have a dramatic impact on the way males and females behave and interact towards each other. Â But since there's not really example of think in our world from which to draw, I think it kind of limits the ability to make conclusions. Â That might be why it's best left to the players interpretation.
Besides, living in long-lasting family units as they seem to do, each clan of Keepers could develop radically different cultures and value systems. Â So really, any thing the player can think of might be a possibility given enough time and isolation.
Carne armum ergo sum.