
KOF is known for its speed. In every generation it makes its SF equivalent look like a tranquilized snail, and that's part of why I love it; it's just a much more aggressive, quick-thinking game with a very straightforward "rock paper scissors" mindgame dynamic at the core of its gameplay. The 3d models look generic to me, rather than bad. As far as I could tell they weren't horrible-looking, but definitely a bit dated. However what really matters is whether they can accommodate the fast gameplay tempo without looking awkward. If you look to MI, you quickly find where the animations look really strange on 3d characters. Though those games were fun, just not particularly good for reasons other than graphics...
ã€Œè’¼æ°—ç ²ã€ã‚’使ã‚ã–ã‚‹ã‚’å¾—ãªã„!
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.