
I've had a lot of concepts for Molt, actually. Mainly though, I was going to have him be an Assassin. Realizing that a scout class wasn't in the game at all, I settled for Pugilist, a class I was never familiar to RP with. After all, all my Moltoves in every game were a Thief/Assassin or a scout of some type.
So, I compromised a bit. Even well into 1.0 I had a hard time; it was either pretend he's a thief, be a lancer, or be some kind of healer. I allowed myself to take Molt and start small, and let him progress through what seemed to make sense. I ended up going Pug as a main, hidden class, with Lnc as a new adventuring class. His job (what he did all day) would be Alchemist, though and I gave him minor healing abilities (though magic is not a strong suite.
With hints of Thief class in the future, I speculated what I should do with Molt. Right on the spot I decided Molt was going to stay through the 5 years to grow and better himself in whatever he chooses. I somehow came to the conclusion that Molt would be a merchant and thief combo. I also decided that after 5 or so years (or the begining of ARR), I wanted Molt to start...developing again and find interest into his adventurer class, with merchantile on the side.
But I have yet to decide what Molt will ultimately be, specifically when it comes to Jobs. Will there be an Assassin class? Will it be a job of Thief, or will Ninja take that place? Or will I let him stay and be Thief/Merchant? I don't know enough about FFXI (which is what this game is SO.HEAVILY.BASED.ON. -.-; ) to know where Assassin's draw their power, but I thought it would be interesting if Assassins (or a class that I can make on my own) could draw from the void...or umbral magics to embrace skills like stealth and shadow abilities.
As it stands, though, Molt will be Thief/Merchant combo. Rather plain, but the two can come hand in hand. That and his skills in Alchemy help, too--Â poison laden weapons or even possible 'bombs', ability to possibly talk his way out of trouble, pickpocketing, or when all else fails--poke things to death.
So, I compromised a bit. Even well into 1.0 I had a hard time; it was either pretend he's a thief, be a lancer, or be some kind of healer. I allowed myself to take Molt and start small, and let him progress through what seemed to make sense. I ended up going Pug as a main, hidden class, with Lnc as a new adventuring class. His job (what he did all day) would be Alchemist, though and I gave him minor healing abilities (though magic is not a strong suite.
With hints of Thief class in the future, I speculated what I should do with Molt. Right on the spot I decided Molt was going to stay through the 5 years to grow and better himself in whatever he chooses. I somehow came to the conclusion that Molt would be a merchant and thief combo. I also decided that after 5 or so years (or the begining of ARR), I wanted Molt to start...developing again and find interest into his adventurer class, with merchantile on the side.
But I have yet to decide what Molt will ultimately be, specifically when it comes to Jobs. Will there be an Assassin class? Will it be a job of Thief, or will Ninja take that place? Or will I let him stay and be Thief/Merchant? I don't know enough about FFXI (which is what this game is SO.HEAVILY.BASED.ON. -.-; ) to know where Assassin's draw their power, but I thought it would be interesting if Assassins (or a class that I can make on my own) could draw from the void...or umbral magics to embrace skills like stealth and shadow abilities.
As it stands, though, Molt will be Thief/Merchant combo. Rather plain, but the two can come hand in hand. That and his skills in Alchemy help, too--Â poison laden weapons or even possible 'bombs', ability to possibly talk his way out of trouble, pickpocketing, or when all else fails--poke things to death.
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F&AM, A&ASR 32°