(09-24-2015, 06:05 PM)SessionZero Wrote:(09-24-2015, 05:55 PM)Blue Wrote: Right, and we have seen that in how they designed wedding bangles. SE allowed us to trade bangles with the idea that a player could buy a bangle and use it to surprise and propose the partner, and nothing more. And what came from that? People sell bangles, because the trading mechanic allows it. It's basically legal RMTing, as well as the rare dyes.
SE designed both housing and those items with innocent expectations, but it didn't go as they expected. And the fault again is that demand is higher than the offer, because housing servers are nowhere enough to meet the demand, and thus people take advantage of it by making others pay.
It may take some effort to find the will to relinquish a house for free, or the will to not own more than one plot on your account, but it can be done. I for one, not only don't sell my plot, bangles, dyes, nor own more than one house on my account. I even flat out boicot personal housing by sticking just to our FC house (FC houses are much better anyway, with the rooms they are much bigger than any personal house will ever be, especially if you take the effort to grind alts to make them build more rooms in it!). All it takes is a bit of good heart.
I completely agree that it doesn't take much effort to play fair, and I share your wish that less people would be dirtbags about it. I'm just saying, if SE truly believed their players wouldn't take advantage of every loophole they could find, that's frankly astonishing.Â
When the creator of Ultima Online visited his own creation to meet with his game's players, the first thing they tried to do was kill the shit out of him, just to see if they could. There's a precedent for MMO players being impossibly evil, and there has been for years.
Right, I remember that story. The sad thing is that I believe most of these people are not even jerks, but do it because others do it.
It's like the train of thought of "Why bother with recycling trash? For every plastic bottle I carefully store in a recycle bin, 5 other people will not do it." And it's sadly a very common mentality.
To me, other people being dirtbags is not a good excuse to be a dirtbag myself. I thank how I was raised for being like this, and I honestly wish more people had the same teachings I've had on the matter of altruism and sharing.
Now to sit and wait to see how many are going to exploit "Housing Sharing" to put their houses for rent in 3.1 or whenever that will be implemented. I expect to see a lot of shit like "Pay me 50k a month and I'll keep you in the list of people who can use my house."
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.