Major, in-depth housing system like EQ2. If you're unfamiliar, check out google images or Youtube.
First off, homes were in the city. There were certain zones that had different options, but there were basically about six different styles to them (and now so much more!). All you did was go up to a building, right click on the door and purchase it (though only one at first!). The home did not have an outside area, though, until players began playing with client files and were able to place things outside the building-- it wasn't much, though the additions you could make were spectacular. The house was an individual instance, so of course it did not infringe on the outside world. Which leads me to...
Immense fan service for house items. Craftable, with recipes introduced in every patch, special holiday items that were given or earned could be placed into your home. This evolved into the cash shop where even more items were introduced. Then there was a few instances where house items dropped or collected (often in secret spots). This leads me to...
Complete customizability. At first, in EQ2 it took an act of god to make your house look interesting. Then people realized "Oh, if I stack this on that, I can make this!" Or, "These wood tables blend together easily, I can make a platform or stage with this!" This later evolved into people messing with files in order to turn objects on the side, or suspend them in air, or place them better. Someone released software with an interface to do it a bit easier, as well.
Check out this site to see an example, and to visit the main forum to see all the creations. The asian-ish panelings? Made by setting a bookcase, putting a portrait on the back of it, then removing the bookcase and placing it on the other side to repeat it. (more on The Soulfire Tavern below).
There was contests on all the servers on who can make the best home, there were Norrathian Homeshows where players would go out and nominate others for a chance in the spotlight! And then, there were players who got real good at it and sold their interior design abilities to decorate homes for a modest fee.
To me, this is huge. I've played many-a MMO only to find that the housing system allowed for just a 20x20 box of which you could put trophies or try to place items in a grid-like system, and waste so much space for nothing. Even then, you could rarely invite other people in, much less a group of people. But why would you...?
With EQ2's system, the RP community was able to create their own taverns, make it look damn nice and provide an instance for RPers to RP without muggle interference. Soliloquy Tavern? Yeah, just think if that was an actual place you could go to and meet with friends in-game. Something not just text based, or even /ls based, but a 3d environment to get lost in. With your friends. Awesome. I mean, heck, even Non-RPers were going out of their way to decorate their home. It was like a status item.
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More interactive stuffs. I love the idea that was said about leaning on rails, as that would be awesome. We could use some /drink emotes for when we're tavern RPing it up. I like the whole idea of having more emotes in general, or different variations of the same ones, particularly for sitting. Speaking of sit, it would be nice to have actions while sitting.
When I play an MMO, I often think of Sword Art Online and the .HACK// series and how the players were basically able to replicate any movement our real-life counterparts could. I mean, minus the killer AI's and such, those environments are paradise to me. Largly unreplicatble for the most part, but the closer we can push devs from the standard /dance emotes, the closer we can get to our brains being locked into a microwave helmet err...fully in-depth worlds.
---
Let's see...
Player-written books was ingenious in EQ2. There were craftable books, with all kinds of bindings to them. They could be placed in homes, too! The biggest regret I I felt before leaving EQ2 was that they didn't implement notes. Like, there were plenty of interactive pieces of paper, posters and pages of books in the game, then they made some as house items. But it would have been so awesome to see some as player-written 'books'.
When I say player written, I mean, you buy or craft a book, you inspect it and two pages come on screen. You type what you want on there (we did rosters, person to person notes, character journals, EVERYTHING), save it and put it up on the shelf for later, lay it out (especially if it was an open book) for others to read, or just sell your characters life story on the broker. There were a lot of book collectors that bought ALL copies of books. Oh yeah, you can also copy books too, duh.
---
Let's talk about vanity. This is so paramount to RP that I can't stand that SE will have this system restricted (at least at first, we'll see if we can convince them down the road to lift some of those). No matter the class I play, I want to look a certain way. I want to dual-wield daggers while I have a sword and board, or have a wand and a spell shield when obviously my two-handed staff is superior. I also want to look good. I hate mismatched armor so much, and I hate subligars even more. A dye system to add on to this would be awesome, as well!
--
It's the small stuff that adds up to so much of our pleasure out of this game. I love raiding, and I love finding the best loot, but I also love sitting at home, or sitting in a tavern somewhere and chatting with friends. There is just so much creativity to be had, and so much potential, but usually Devs leave the RPers and focus on end-game content.
/endexcitementrant
First off, homes were in the city. There were certain zones that had different options, but there were basically about six different styles to them (and now so much more!). All you did was go up to a building, right click on the door and purchase it (though only one at first!). The home did not have an outside area, though, until players began playing with client files and were able to place things outside the building-- it wasn't much, though the additions you could make were spectacular. The house was an individual instance, so of course it did not infringe on the outside world. Which leads me to...
Immense fan service for house items. Craftable, with recipes introduced in every patch, special holiday items that were given or earned could be placed into your home. This evolved into the cash shop where even more items were introduced. Then there was a few instances where house items dropped or collected (often in secret spots). This leads me to...
Complete customizability. At first, in EQ2 it took an act of god to make your house look interesting. Then people realized "Oh, if I stack this on that, I can make this!" Or, "These wood tables blend together easily, I can make a platform or stage with this!" This later evolved into people messing with files in order to turn objects on the side, or suspend them in air, or place them better. Someone released software with an interface to do it a bit easier, as well.
Check out this site to see an example, and to visit the main forum to see all the creations. The asian-ish panelings? Made by setting a bookcase, putting a portrait on the back of it, then removing the bookcase and placing it on the other side to repeat it. (more on The Soulfire Tavern below).
There was contests on all the servers on who can make the best home, there were Norrathian Homeshows where players would go out and nominate others for a chance in the spotlight! And then, there were players who got real good at it and sold their interior design abilities to decorate homes for a modest fee.
To me, this is huge. I've played many-a MMO only to find that the housing system allowed for just a 20x20 box of which you could put trophies or try to place items in a grid-like system, and waste so much space for nothing. Even then, you could rarely invite other people in, much less a group of people. But why would you...?
With EQ2's system, the RP community was able to create their own taverns, make it look damn nice and provide an instance for RPers to RP without muggle interference. Soliloquy Tavern? Yeah, just think if that was an actual place you could go to and meet with friends in-game. Something not just text based, or even /ls based, but a 3d environment to get lost in. With your friends. Awesome. I mean, heck, even Non-RPers were going out of their way to decorate their home. It was like a status item.
---
More interactive stuffs. I love the idea that was said about leaning on rails, as that would be awesome. We could use some /drink emotes for when we're tavern RPing it up. I like the whole idea of having more emotes in general, or different variations of the same ones, particularly for sitting. Speaking of sit, it would be nice to have actions while sitting.
When I play an MMO, I often think of Sword Art Online and the .HACK// series and how the players were basically able to replicate any movement our real-life counterparts could. I mean, minus the killer AI's and such, those environments are paradise to me. Largly unreplicatble for the most part, but the closer we can push devs from the standard /dance emotes, the closer we can get to our brains being locked into a microwave helmet err...fully in-depth worlds.
---
Let's see...
Player-written books was ingenious in EQ2. There were craftable books, with all kinds of bindings to them. They could be placed in homes, too! The biggest regret I I felt before leaving EQ2 was that they didn't implement notes. Like, there were plenty of interactive pieces of paper, posters and pages of books in the game, then they made some as house items. But it would have been so awesome to see some as player-written 'books'.
When I say player written, I mean, you buy or craft a book, you inspect it and two pages come on screen. You type what you want on there (we did rosters, person to person notes, character journals, EVERYTHING), save it and put it up on the shelf for later, lay it out (especially if it was an open book) for others to read, or just sell your characters life story on the broker. There were a lot of book collectors that bought ALL copies of books. Oh yeah, you can also copy books too, duh.
---
Let's talk about vanity. This is so paramount to RP that I can't stand that SE will have this system restricted (at least at first, we'll see if we can convince them down the road to lift some of those). No matter the class I play, I want to look a certain way. I want to dual-wield daggers while I have a sword and board, or have a wand and a spell shield when obviously my two-handed staff is superior. I also want to look good. I hate mismatched armor so much, and I hate subligars even more. A dye system to add on to this would be awesome, as well!
--
It's the small stuff that adds up to so much of our pleasure out of this game. I love raiding, and I love finding the best loot, but I also love sitting at home, or sitting in a tavern somewhere and chatting with friends. There is just so much creativity to be had, and so much potential, but usually Devs leave the RPers and focus on end-game content.
/endexcitementrant
F&AM, A&ASR 32°