
From my own personal experiences, many decisions are best made on the fly. If you make up a character with a very loosely-woven set of guidelines, it gives you a lot of wiggle room once that character starts interacting with other characters. For example maybe you've decided that this character will be pompous around others (you can kind of concoct the reasons for this character's degree of arrogance later) but as you interact with others in a RP setting, maybe some other angles of his or her personality will emerge. It's a little unusual/quirky/awesome how a character sort of takes on a personality of their own after they begin talking and interacting with other characters. It's one of those things I think where you may be better off with some very vague guidelines (so that you can change them if you need to!) and then kind of establish more specifics about what the character is like after throwing him or her into the proverbial deep end of the pool.
"One of the deep secrets of life is that all that is really worth doing is what we do for others." Â ~ Lewis Carol
Eva's Journals  |  Eva's Wiki Page (coming soon)  |  RP Handbook
Eva's Journals  |  Eva's Wiki Page (coming soon)  |  RP Handbook