
It depends. I like to judge on severity of the scene.
If we're talking about Grindstone healing, as an example, people need their heals super-fast and super-effective. Especially if they're the winner of their round and need to advance. It becomes a -big deal- when someone RPs being injured and then immediately goes "oh, but don't heal me."
If this is a one-shot RP scene, that I'll probably keep the injury for the duration of the scene. Like a bad headache.
If the injury is due to an ongoing plot/arc, I tend to draw it out more. Let it actually do its job of limiting my RP options. Affect my IC choices.
And if the injury is part of a plot, but not the main focus, then I just sorta adjust as needed. Franz is a big boy. He can take care of himself when needed. (usually)
If we're talking about Grindstone healing, as an example, people need their heals super-fast and super-effective. Especially if they're the winner of their round and need to advance. It becomes a -big deal- when someone RPs being injured and then immediately goes "oh, but don't heal me."
If this is a one-shot RP scene, that I'll probably keep the injury for the duration of the scene. Like a bad headache.
If the injury is due to an ongoing plot/arc, I tend to draw it out more. Let it actually do its job of limiting my RP options. Affect my IC choices.
And if the injury is part of a plot, but not the main focus, then I just sorta adjust as needed. Franz is a big boy. He can take care of himself when needed. (usually)