
I would treat most healing as a increasing the rate of regeneration, with an extra effect to dull the pain one may be feeling. For event like the Grindstone, throw in some extra bandages to help prevent more damage and your good to go for the most part. Still some pain and slower due to blood loss or damage due to muscles slowing you down.
For myself, any damage from one event will carry over a bit IC due to magic not being effective for healing Asmo, leading to potions, thread and bandages being my go to to deal with pain and wounds. I keep a notepad with the different type of damage done to my character with a list of dates, area of damage and the extent of damage so if every brought of his armor, I know I should describe how any scars aside from the major one he has might look. Like do they seem old or fresh, deep or a light graze. But after all this is just what I do, I doubt many would go as far as I would.
For myself, any damage from one event will carry over a bit IC due to magic not being effective for healing Asmo, leading to potions, thread and bandages being my go to to deal with pain and wounds. I keep a notepad with the different type of damage done to my character with a list of dates, area of damage and the extent of damage so if every brought of his armor, I know I should describe how any scars aside from the major one he has might look. Like do they seem old or fresh, deep or a light graze. But after all this is just what I do, I doubt many would go as far as I would.