
(10-02-2015, 08:06 AM)Subasu Ethenia Wrote: The way I see it is magical healing has two separate categories. While in combat, it makes no sense you can wave your hand and poof, all the wounds flitter away.ÂI would probably expand on the combat part in saying that adrenaline would play a large part as a compensator for exhaustion once the pain has gone.
For me, healing in combat is more like a magical plug. You use magic to stop the bleeding your ally has taken, and the magic also removes any and all pain as long as the healer has the means to sustain the magicks in place. Basically, a man with a broken arm won't be able to lift an axe, not because his arm is broken, but because the pain is too great. A healer can remove that stimulation of pain and the warrior can continue on as if nothing has happened. Preventing pain, stopping bleeding and bringing a restoration to their morale is what a cleric brings in battle.
Outside battle, magical healing is more of a quick acceleration of repairing the body's natural healing process. It takes both energy from the caster and the recipient, as it's his/her body that is the one healing. A healer must balance his ability to mend the body's regeneration process, stop gap any bleeding, and the over all pain management of his patient. All of this taxes the healer's magic, while the patient must use vast energies to quickly recover his body. Depending on the level of the wound, healing can take as little as a few minutes to days or weeks of recovery. Also, the healer must take note not to overdraw the patients ability to supply their own reserves of energy.