
In REAL GRITTY RP TIMEz, instant healing bugs the shit out of me. Â It's a sloppy 'instant' solution to what should be a serious problem. Â It's a lazy coincidence solution.
Which is fine in SOME CASES.
But it removes impact, consequence, and strugger from stuff that needs weight. Â Otherwise people would never die, ever, or ever get crippled, or hurt, or be sick. Â These problems exist, it stands to reason that healing does not (most of the time) work like that.
In combat that's Not Grindstone? Â Dulling pain, aetheric shields, stopping bleeding, forcing shallow cuts to scar over quickly, those sorts of things are cool, and combat-medicy. Â It remains flashy without making it a regenerating limb syndrome or, gods help up, Pheonix Down Death Solutions. A good shield or bleed staunch is the difference between bleeding out or getting shot in the head. Getting an energy rush during an extended skirmish is, legitimately, game changing.
It makes Healers Active Support players in a combat situation and it's -awesome-.
Which is fine in SOME CASES.
But it removes impact, consequence, and strugger from stuff that needs weight. Â Otherwise people would never die, ever, or ever get crippled, or hurt, or be sick. Â These problems exist, it stands to reason that healing does not (most of the time) work like that.
In combat that's Not Grindstone? Â Dulling pain, aetheric shields, stopping bleeding, forcing shallow cuts to scar over quickly, those sorts of things are cool, and combat-medicy. Â It remains flashy without making it a regenerating limb syndrome or, gods help up, Pheonix Down Death Solutions. A good shield or bleed staunch is the difference between bleeding out or getting shot in the head. Getting an energy rush during an extended skirmish is, legitimately, game changing.
It makes Healers Active Support players in a combat situation and it's -awesome-.