
Makes me miss a system I've used in another roleplaying setting; If your character got crippled, well son, enjoy roleplaying your character crippled and heavily debuffed in game for 24 hours of real life time. Same if your character got slapped to execution state (and got saved somehow), you had to endure 72 hours of real life play time before he or she was back on her feet (and your massive debuffs gone). Of course GMs would allow things to happen, to speed up healing if you did a proper event for it and all that, but the general consent was you did something stupid, or someone struck down your character, you had to deal with the consequences.
And character dead was glorious as well; but rerolling another char was super easy as well, okay you might have lost your progression, but with a bit of luck, if you were clever enough to keep your gold not on your person, you could find a way to snatch it back, or else heh, see bandits running of with it (what was great fun as well, I absolutely loved thieves jumping onto me and stealing my currency if I were stupid enough to keep it all on my char). But to stop derailing; once more depends on the situation. Grindstone isn't the place to go lay down for hours, cry in pain due to the reasons people already pointed out above. Other roleplay? Make it as gritty as you want, as long both parties involved enjoy the roleplay.
And character dead was glorious as well; but rerolling another char was super easy as well, okay you might have lost your progression, but with a bit of luck, if you were clever enough to keep your gold not on your person, you could find a way to snatch it back, or else heh, see bandits running of with it (what was great fun as well, I absolutely loved thieves jumping onto me and stealing my currency if I were stupid enough to keep it all on my char). But to stop derailing; once more depends on the situation. Grindstone isn't the place to go lay down for hours, cry in pain due to the reasons people already pointed out above. Other roleplay? Make it as gritty as you want, as long both parties involved enjoy the roleplay.