
Well I would first go back to those events and work out what his experience was make them tough, pull out the regrets and the losses, make them anything but heroic.
Then you can talk about them as gritty and real, get across that you are an ordinary person pushed into extraordinary circumstances.
You can always down shift the experiences too.
Your perma-death play is kind of irrellavent IC, so maybe make that near death misses?
Also, heroes & villains are in the eye of the beholder not the hero them self. So don't even think hero, think bloody lucky messed up person and let other players decide for them self.
So in short, play a person and let others decide. Play it convincingly and they will even buy your claims. And take time, to layer it.
I hope that helped.
Then you can talk about them as gritty and real, get across that you are an ordinary person pushed into extraordinary circumstances.
You can always down shift the experiences too.
Your perma-death play is kind of irrellavent IC, so maybe make that near death misses?
Also, heroes & villains are in the eye of the beholder not the hero them self. So don't even think hero, think bloody lucky messed up person and let other players decide for them self.
So in short, play a person and let others decide. Play it convincingly and they will even buy your claims. And take time, to layer it.
I hope that helped.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]