
As others have said, it really depends on the situation and who I'm RPing with.
If the wounds are relatively minor, I'm fine saying that the magic quickly expedites the healing process-- probably closing cuts, lightning bruises, etc etc and allowing my character to swiftly bounce back.
However, when it comes to more serious wounds which could prove fatal in less fantastic settings-- like getting run with a sword Aerith Gainsborough style-- death is still possible and I very much prefer the healing process to take some time. Healing can very well stabilize a character's health and thus be the make-it-or-break-it factor between my character dying or otherwise being stabilized to live another day, but the healing would not -entirely- resolve the wound.
I've upset many a healer in the past who wanted their abilities to be 100% successful but I chose to retain some amount of said wounds regardless. Luckily, my usual pocket conjurer these days shares these opinions as my own and often even employs traditional, non-magic first aid on a regular basis.
If the wounds are relatively minor, I'm fine saying that the magic quickly expedites the healing process-- probably closing cuts, lightning bruises, etc etc and allowing my character to swiftly bounce back.
However, when it comes to more serious wounds which could prove fatal in less fantastic settings-- like getting run with a sword Aerith Gainsborough style-- death is still possible and I very much prefer the healing process to take some time. Healing can very well stabilize a character's health and thus be the make-it-or-break-it factor between my character dying or otherwise being stabilized to live another day, but the healing would not -entirely- resolve the wound.
I've upset many a healer in the past who wanted their abilities to be 100% successful but I chose to retain some amount of said wounds regardless. Luckily, my usual pocket conjurer these days shares these opinions as my own and often even employs traditional, non-magic first aid on a regular basis.
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