
After playing healers in several games, I take into account several things. Â Firstly, any serious injury is not going to be healed immediately without some repercussion to either the healer or the patient. Â It can vary from exhaustion on the part of the healer, which for large amounts of injuries can quickly incapacitate an unwary healer, Â to ravenous appetite and taking things easy for the patient. Â
 I also take into account the scene and the person being healed's roleplay.  After all, a debilitating injury that is part of a storyline and needs a certain cure should not be healed with a regular application of magic, where as a wound just got for the sake of flavour can be healed quickly and with a little more effort, not leave a scar.
It comes down to communication between the person being healed and the healer. Â Most healers I know are very careful to give the patient exactly what they want.. most of the time.
I have only ever put someone in a medically induced  coma once however, as that is taking their character out of play and no fun, but that was cleared with the PoPatient first.
 I also take into account the scene and the person being healed's roleplay.  After all, a debilitating injury that is part of a storyline and needs a certain cure should not be healed with a regular application of magic, where as a wound just got for the sake of flavour can be healed quickly and with a little more effort, not leave a scar.
It comes down to communication between the person being healed and the healer. Â Most healers I know are very careful to give the patient exactly what they want.. most of the time.
I have only ever put someone in a medically induced  coma once however, as that is taking their character out of play and no fun, but that was cleared with the PoPatient first.