
(10-20-2015, 01:54 PM)Ignacius Wrote:(10-20-2015, 12:34 PM)Calliope Cloverbloom Wrote: Perhaps this has been answered elsewhere, but has SE given any reason for the lack of demand-driven wards?
Housing in another MMO, Lord of the Rings Online, was very much like it is in FFXIV - wards of houses, and each ward had the same layout as the other wards. Their system was set up to generate two (or three? I don't remember) vacant wards if the existing wards were 90% of a given house size (there were three sizes) were purchased, or if the existing wards were just 80% full overall across all sizes. Servers with low populations just ended up with few wards, while the popular ones had many wards.
I'm totally at a loss as to why that wouldn't work for FFXIV. Has there been a dev explanation for the current Super Restricted Availability Policy?
Wildstar was an even better example. Â I built this for my guild to use as a hangout on Wildstar. Â This kind of plot is achievable by every single individual character. Â Every single one is granted a plot of land, for free, at level 14 with a full thousand item limit inside, thousand item limit outside, with 40 items inside and 40 items outside permitted to be lighting. Â That's every single individual character over level 14.
Now, why this can't be implemented in FFXIV might be related to age or how the housing parses from the server. Â However, if it's being limited simply because the wards are the point of limitation, then the wards are liabilities.
They could simply give everyone a personal housing area. Â Then, allow them to purchase wards for vast sums. Â Then, if they want to get fancy, let the people who own the wards build even larger upgrades. Â That would allow whole groups of FCs to get together for the ward, but would also mean that there could only be wards as needed.
Then, if someone is being removed from a ward, they don't have to have their house sold and demolished, it can just be kicked off the ward and packed up on off-site storage until the account is reactivated.
But, as they're moving to demo the houses, it seems that SE is going the route of trying to keep subs active and not using the wards as a developmental opportunity.
FFXI did this to an extent. Right away at the beginning of the game (at least when I played it) you got your Mog Home and that was your house. Just for free. They just gave you one. Why this was done away with when its predecessor did it, WildStar does it, and Rift does it, all to wild success, is beyond me.