
I definitely support it. I've always been a fan of unique naming of generic stuff in any games, be it spells or difficulties or special items or whatever. To me, the Final Fantasy spell conventions are as ubiquitous to the series as chocobos, tonberries, malboros and cactuars.
So yeah, give us -ra, -ga, -ja, especially in character~!
A common counterargument I've heard is that Fire I, II, III for instance, is a lot simpler and easier to memorise than Fire, Fira, Firaga, and to an extent, that's true. But...isn't that being a little insulting to your audience to insinuate that they're incapable of understanding with a little thought? Hell, Shin Megami Tensei/Persona has a much, much more complex spell naming system WITHOUT icons usually, and they still expect you to know what they all mean without much explanation. The Final Fantasy system isn't new, either, so it doesn't really hold weight to assume players are too dumb or inattentive to learn a naming system.
So yeah, give us -ra, -ga, -ja, especially in character~!
A common counterargument I've heard is that Fire I, II, III for instance, is a lot simpler and easier to memorise than Fire, Fira, Firaga, and to an extent, that's true. But...isn't that being a little insulting to your audience to insinuate that they're incapable of understanding with a little thought? Hell, Shin Megami Tensei/Persona has a much, much more complex spell naming system WITHOUT icons usually, and they still expect you to know what they all mean without much explanation. The Final Fantasy system isn't new, either, so it doesn't really hold weight to assume players are too dumb or inattentive to learn a naming system.