
(10-27-2015, 08:56 AM)FreelanceWizard Wrote: In RP, I often refer to the spells L'yhta casts using the suffix system for several reasons, but OOC? I vastly prefer the numbers for the reasons Berrod stated. It's a lot easier to explain rotations, ask for particular spells, and so on with the numbers, IMO. I personally find "F3->F4->F4->F1" easier to read and type than "Fga->Fja->Fja->F".
Also, if we go old school English localization style, the spell names used numbers back then due to character limitations. Those of us who played the SNES and NES FFs know what I'm talking about.So, there's a set of older players who remember fondly the days of Cure4, Fire3, Bolt 2, and so on from FF6 and earlier.
If memory serves, Final Fantasy (the original) had a character limit of 4 characters for naming conventions and the spells were always either limit 4 or possibly limit 5 which accounts for the numerical values. I'm leaning toward limit 4 but my ancient memory isn't so stunning these days. This was due to the rather crappy tech the company used to put the game out, as they were about to shut down completely at the time.
Which is a fun fact: Final Fantasy was so named because it was supposed to be the last title the company produced. It was, quite literal, their final fantasy and was produced with.....I want to say a team of no more than 6 people using leftover equipment.
Anyways, there's nothing wrong with RPing the aesthetics of calling the spells by name....when you're RPing. I don't see a large scale change of the system mechanic names in the future no matter how hard one tries.
-Hatter
What a colossal waste of time and energy.