
I hope they don't repeat the style of the campaign they did for Halo 5, it felt too jumbled and too full of gaps to mean anything. I hope they go back to playing solely as the chief, Locke is a great character and all, but he's the human version of the arbiter, he's not really intended to be the main protagonist. In terms of the campaign's content, like I said it felt really jumbled up and I was left with so many more questions than I could even count. The first level alone ticked me off with the ending of it
The multiplayer needs some serious additions if Halo 5 is going to survive. The content is merely slayer/Breakout and Warzone. They need Big Team Battle, Action Sack, Infection, and Objective ALONG WITH Forge and File Share. They need to get their community to have fun together, otherwise it's just turning the game on to repeat the same boring gametypes with the same boring results. There's no real variety, and I feel that if Forge and more gametypes get introduced, Halo 5 will do as good as Halo 4 did.
The multiplayer needs some serious additions if Halo 5 is going to survive. The content is merely slayer/Breakout and Warzone. They need Big Team Battle, Action Sack, Infection, and Objective ALONG WITH Forge and File Share. They need to get their community to have fun together, otherwise it's just turning the game on to repeat the same boring gametypes with the same boring results. There's no real variety, and I feel that if Forge and more gametypes get introduced, Halo 5 will do as good as Halo 4 did.