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The main problem that I have with currency systems is that some people only end up investing in the time to gain a little bit of said currency, others invest a moderate amount of time and get a moderate return, and some people invest a lot of time, and get a large return.
And then there are people that invest so much more time and get so much more back than anyone else, that they become a major player that dwarfs all other characters. I mean the people that acquire so many things that they end up having The Most Powerful Sword, a ring that smites demons, a hundred Trinkets of Magical Power, and some Plot-Handwaves on the side, or something like that. Even if everyone in the group ends up on this level, if someone new joins, they'll be vastly beneath these other people.
I understand that as far as things go in the context of this particular group, things will be traded for Plot Happenings, as opposed to actual character power. The question then becomes this: A new person, or someone with vastly less feather-power than everyone else wants in on some of these interactions and plot-hooks in order to encourage interaction or interest in their character, but unlike everyone else who is throwing feathers around to get all the interactions they want, this person only has so much; how are they going to get all the interactions and hooks that they want to have, and that the FC provides, without having to put in "work" which might eventually become rather tedious, such as making art for everyone, or posting tons of character journals? As much as people love doing these things, myself included, as soon as it starts to feel like something that you're just doing in order to get to an end result, people could start to lose interest rather quickly. There's also the question of what people are allowed to do with their character both with and without the need for feathers. Are there any particular additions to a character that someone cannot make without requiring a feather? If not, then what purpose does the feather system serve? If so, then how would people react to having their characters limited in such a way, and / or what sorts of confusion would arise from that?
Either way, if you're looking for people to help set this up and brainstorm plot directions and group concepts with, I would be more than happy to be one of those people.
And then there are people that invest so much more time and get so much more back than anyone else, that they become a major player that dwarfs all other characters. I mean the people that acquire so many things that they end up having The Most Powerful Sword, a ring that smites demons, a hundred Trinkets of Magical Power, and some Plot-Handwaves on the side, or something like that. Even if everyone in the group ends up on this level, if someone new joins, they'll be vastly beneath these other people.
I understand that as far as things go in the context of this particular group, things will be traded for Plot Happenings, as opposed to actual character power. The question then becomes this: A new person, or someone with vastly less feather-power than everyone else wants in on some of these interactions and plot-hooks in order to encourage interaction or interest in their character, but unlike everyone else who is throwing feathers around to get all the interactions they want, this person only has so much; how are they going to get all the interactions and hooks that they want to have, and that the FC provides, without having to put in "work" which might eventually become rather tedious, such as making art for everyone, or posting tons of character journals? As much as people love doing these things, myself included, as soon as it starts to feel like something that you're just doing in order to get to an end result, people could start to lose interest rather quickly. There's also the question of what people are allowed to do with their character both with and without the need for feathers. Are there any particular additions to a character that someone cannot make without requiring a feather? If not, then what purpose does the feather system serve? If so, then how would people react to having their characters limited in such a way, and / or what sorts of confusion would arise from that?
Either way, if you're looking for people to help set this up and brainstorm plot directions and group concepts with, I would be more than happy to be one of those people.