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Thank you for posting your concerns and for your thoughtful response.
There will be no character-power giving items as rewards, and never will be. I don't like the idea of The Guy Who's Been Here Longest getting All The Best Stuff. My present ideas for the currency rewards are simply little plot-hooks designed by me (or any future administrator on the off chance this idea actually gets big or if I need more than 1 head working on the plot-hook item stuff.) It'd be something along the lines of, you exchange your Black Feathers for an expensive ring. You wear the ring around Ul'dah, and a man claims the ring belonged to his deceased wife. Suddenly, you have a little plot that you weren't expecting to have! But the plot can be resolved at its own time, and after that, you just have a cool ring and a neat story to remember it by.Â
Otherwise I don't plan on restricting ANYTHING. People can create their own plots however they wish or bring in plots from other communities- I really don't care. The idea behind the currency is solely to provide something unexpected that me and/or a future admin would create specifically for that individual. I would, hypothetically, roleplay with them and read about their character enough to know the sort of things that character would have a "fun time" dealing with. Does the character have a fear of Garleans? Maybe his plot-hook item would come with a story involving him having to deal with a Garlean (either on friendly or not-so-friendly terms.)Â
Your concerns about members who don't want to invest as much time getting feathers as other members- well, I see it like this. If they think doing art or stories is tedious, why would they want to join us in the first place? Â BUt I agree, there is a fine balance to making these plot-hook items easy enough to obtain without working too hard, and not so easy to obtain that I'm spitting out plot ideas all the time to the point where I'd end up coming up with bad ideas because I'm draining my creative resources.Â
The idea is that the currency system isn't going to be the "main feature", rather, a little bit of spice to already-existing storylines that the characters bring to the table, or are generated by our events.Â
I'd love some help setting things up, though I'd love to talk to you a bit more to figure out what kind of experience you have and if you and I are on the same page with this sort of thing. Do you have a skype I could reach you at?
There will be no character-power giving items as rewards, and never will be. I don't like the idea of The Guy Who's Been Here Longest getting All The Best Stuff. My present ideas for the currency rewards are simply little plot-hooks designed by me (or any future administrator on the off chance this idea actually gets big or if I need more than 1 head working on the plot-hook item stuff.) It'd be something along the lines of, you exchange your Black Feathers for an expensive ring. You wear the ring around Ul'dah, and a man claims the ring belonged to his deceased wife. Suddenly, you have a little plot that you weren't expecting to have! But the plot can be resolved at its own time, and after that, you just have a cool ring and a neat story to remember it by.Â
Otherwise I don't plan on restricting ANYTHING. People can create their own plots however they wish or bring in plots from other communities- I really don't care. The idea behind the currency is solely to provide something unexpected that me and/or a future admin would create specifically for that individual. I would, hypothetically, roleplay with them and read about their character enough to know the sort of things that character would have a "fun time" dealing with. Does the character have a fear of Garleans? Maybe his plot-hook item would come with a story involving him having to deal with a Garlean (either on friendly or not-so-friendly terms.)Â
Your concerns about members who don't want to invest as much time getting feathers as other members- well, I see it like this. If they think doing art or stories is tedious, why would they want to join us in the first place? Â BUt I agree, there is a fine balance to making these plot-hook items easy enough to obtain without working too hard, and not so easy to obtain that I'm spitting out plot ideas all the time to the point where I'd end up coming up with bad ideas because I'm draining my creative resources.Â
The idea is that the currency system isn't going to be the "main feature", rather, a little bit of spice to already-existing storylines that the characters bring to the table, or are generated by our events.Â
I'd love some help setting things up, though I'd love to talk to you a bit more to figure out what kind of experience you have and if you and I are on the same page with this sort of thing. Do you have a skype I could reach you at?