
I am hoping the sea of clouds exploration is able to galvanize the playerbase and bring in some returnees who weren't happy with the repetition in HW.
I can understand the idea of keeping the old roulette and new roulette separate if they are worth the same amount. That way you do a new one and an old one every day. It is more time consuming, but if they really want to keep the new dungeons separate from the old ones, then I think it's the only good option.
I am super excited for Void Ark. Not just because it's the next big raid, or because I want to learn about this new plot thread, but because...
No matter what I just can't stop thinking about that vampire thread. I absolutely must find an answer to that sagely question, that zenith of intellectual might upon the forum. Few threads have ever come near the pinnacle of debate that was Plausibility of Vampire RP.
Of course I jest. Clearly
https://www.youtube.com/watch?v=zIjVvnO5lgM
This is hiding inside each coffin.
The dungeon looks fun, and honestly, the NPC looked super evil to me in the cut scene preview, so I'm surprised he is on your side. I wonder if he's trustworthy. I also think the possibility for lore expansion in this update is good. I feel the developers are moving in a direction of multiple concurrent plot threads from the interview. That gives me hope that in the future, rather than one raid which can get a bit samey after months and months, we have multiple raids with different gear for a greater level of horizontal progression. If there are multiple plot threads, it would only be natural to add endgame content unique to each plot thread that is more involved than just EX Primals or Ballads, but actual real dungeons and raiding content that are competitive with one another. It's an assumption but I feel like it gives me a bit of hope.
They indeed have a lot of issues with manpower and funding, (Why I have no idea, Square just likes strangling the golden goose.) but even so I feel like they're moving some elements of the game in the right direction. Just maybe not as fast as some players would like. I love this game and I think it could be improved from good to great by adding a bit more "vastness" and less linearity to its structure. HW managed to do a bit of the former, and not enough of the latter, so I am hoping this interview indicates they've keyed into that problem.
I can understand the idea of keeping the old roulette and new roulette separate if they are worth the same amount. That way you do a new one and an old one every day. It is more time consuming, but if they really want to keep the new dungeons separate from the old ones, then I think it's the only good option.
I am super excited for Void Ark. Not just because it's the next big raid, or because I want to learn about this new plot thread, but because...
No matter what I just can't stop thinking about that vampire thread. I absolutely must find an answer to that sagely question, that zenith of intellectual might upon the forum. Few threads have ever come near the pinnacle of debate that was Plausibility of Vampire RP.
Of course I jest. Clearly
https://www.youtube.com/watch?v=zIjVvnO5lgM
This is hiding inside each coffin.
The dungeon looks fun, and honestly, the NPC looked super evil to me in the cut scene preview, so I'm surprised he is on your side. I wonder if he's trustworthy. I also think the possibility for lore expansion in this update is good. I feel the developers are moving in a direction of multiple concurrent plot threads from the interview. That gives me hope that in the future, rather than one raid which can get a bit samey after months and months, we have multiple raids with different gear for a greater level of horizontal progression. If there are multiple plot threads, it would only be natural to add endgame content unique to each plot thread that is more involved than just EX Primals or Ballads, but actual real dungeons and raiding content that are competitive with one another. It's an assumption but I feel like it gives me a bit of hope.
They indeed have a lot of issues with manpower and funding, (Why I have no idea, Square just likes strangling the golden goose.) but even so I feel like they're moving some elements of the game in the right direction. Just maybe not as fast as some players would like. I love this game and I think it could be improved from good to great by adding a bit more "vastness" and less linearity to its structure. HW managed to do a bit of the former, and not enough of the latter, so I am hoping this interview indicates they've keyed into that problem.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.