
Hi there,
A good reference is [The Role-Play Handbook] a great resource.
Your concept sounds good. My advise would be to not claim expertease you can't RP. So if a good singer, be prepared with some songs.
I would also recommend playing a non expert, someone learning still. There is a lot of RP opportunity in struggling and even failing at things. It is these opportunities that allow for character growth and ongoing RP.
The goal in RP is not to win, it is to play a character in a setting with rich and meaningful interaction with others. There are other aims from RP but that is my personal one.
As you are visual, then try imagining your character in certain situations, what does she feel, what does she say and do. I do this a lot in fleshing a char out. However, you will probably find the RP shapeds this as you start, so don't be too prescriptive and remain flexible.
Maybe it is the same for drawing where what you end up with evolved in the drawing?
A good reference is [The Role-Play Handbook] a great resource.
Your concept sounds good. My advise would be to not claim expertease you can't RP. So if a good singer, be prepared with some songs.
I would also recommend playing a non expert, someone learning still. There is a lot of RP opportunity in struggling and even failing at things. It is these opportunities that allow for character growth and ongoing RP.
The goal in RP is not to win, it is to play a character in a setting with rich and meaningful interaction with others. There are other aims from RP but that is my personal one.
As you are visual, then try imagining your character in certain situations, what does she feel, what does she say and do. I do this a lot in fleshing a char out. However, you will probably find the RP shapeds this as you start, so don't be too prescriptive and remain flexible.
Maybe it is the same for drawing where what you end up with evolved in the drawing?
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]