
In a previous game world, I was subject to the leadership of a somewhat unstable, controlling, obsessively detailed oriented leader. Â I cannot deny that their plots were sometimes clever and intricate, highlighting the best features of each member of our group. Â But we were all subject to their storyline, their plots, their pursuits. Â While we were encouraged to have stories of our own, they could not interfere with or significantly combine with the Main Plot the leader set forth.
The got exceptionally tedious as one might guess. Â That the leader was a person I'd known for years made it all the more difficult for me to question the status quo. Eventually, tensions got very high when Someone Else had a great idea to take the group in a different direction.
One can imagine how well that was received.
I ended up leaving the game and I've had to block my former friend who insists that I betrayed them and stabbed them in the back and whatever else.
I'm sure something like your idea might, maybe work. Â And I bought into a similar idea for a couple of years. Â But there's a lot of potential risk and there's already drama enough in plain vanilla role play in FFXIV. Â I think it's best not to invite more.
The got exceptionally tedious as one might guess. Â That the leader was a person I'd known for years made it all the more difficult for me to question the status quo. Eventually, tensions got very high when Someone Else had a great idea to take the group in a different direction.
One can imagine how well that was received.
I ended up leaving the game and I've had to block my former friend who insists that I betrayed them and stabbed them in the back and whatever else.
I'm sure something like your idea might, maybe work. Â And I bought into a similar idea for a couple of years. Â But there's a lot of potential risk and there's already drama enough in plain vanilla role play in FFXIV. Â I think it's best not to invite more.
Carne armum ergo sum.