
I find that how welcome walk-ups are depends on what sort of scenario the individual in question is walking up to.
In my experience:
If fellow members of my free company and I are having a private FC RP event in the middle of some gods-forsaken corner of, say, Coerthas Western Highlands and someone we don't know walks up to us and starts emoting and throwing out hooks, odds are that we won't be very receptive. Like as not, we'll acknowledge the presence of another character but the scene in question will be sidelined and/or put on hold until the interruption has been addressed and the newcomer has moved along. This is an easy scenario to spot, since the group of roleplayers will usually all share the same FC tag. I'm aware of a few free companies who do all their private event scenes in party chat, so you might not see them emoting (in which case it's pretty taboo to walk up) but if you do, it's generally a sign that the free company and/or its members are open to walk-ups... again, provided that you're not intruding at a rather awkward moment, in which case they'll deal with it. Be aware that, regardless of whether they're in the same free company, if you have reason to suspect that a cluster of roleplayers isn't emoting out in the open, then you should know that they probably won't appreciate a walk-up.
If the roleplayers are in a public venue (Quicksand, Drowning Wench, Carline Canopy, Coffer & Coffin, Buscarron's Druthers, etc.) and are engaged in what is obviously a public scene (roleplayers are emoting and talking in /say) then generally speaking they are usually open to walk-ups. That's rather the point of public roleplay in a public venue: most people are looking to meet with and roleplay with others, and more often than not they won't mind an additional person or two chiming in. Anyone with sense who desires privacy will make sure to move on from the venue once a situation calls for privacy, so don't worry about strolling on up.
If two roleplayers are having a public scene in a rather private venue (Ul'dah Airship Landing comes to mind), then you're probably better off not walking up. They've likely selected the venue in question because it's a secluded one, which implies that they like the privacy and won't be very welcoming of any strangers.
If two roleplayers look like they're having a heated discussion or conflict in what appears to be a private scene in public channels, then you have a mixed bag. Could be that they'd appreciate a walk-up. Could be they'd hate you for it. Some people despise using private channels. Others don't mind being overheard or otherwise interrupted.
Regardless of the scenario, I suggest always sending a /tell to at least one of the roleplayers to check and see whether a walk-up would be appropriate... even if every roleplayer at the scene in question is sporting "Walk-ups Welcome" in their search info! You never know!
In my experience:
If fellow members of my free company and I are having a private FC RP event in the middle of some gods-forsaken corner of, say, Coerthas Western Highlands and someone we don't know walks up to us and starts emoting and throwing out hooks, odds are that we won't be very receptive. Like as not, we'll acknowledge the presence of another character but the scene in question will be sidelined and/or put on hold until the interruption has been addressed and the newcomer has moved along. This is an easy scenario to spot, since the group of roleplayers will usually all share the same FC tag. I'm aware of a few free companies who do all their private event scenes in party chat, so you might not see them emoting (in which case it's pretty taboo to walk up) but if you do, it's generally a sign that the free company and/or its members are open to walk-ups... again, provided that you're not intruding at a rather awkward moment, in which case they'll deal with it. Be aware that, regardless of whether they're in the same free company, if you have reason to suspect that a cluster of roleplayers isn't emoting out in the open, then you should know that they probably won't appreciate a walk-up.
If the roleplayers are in a public venue (Quicksand, Drowning Wench, Carline Canopy, Coffer & Coffin, Buscarron's Druthers, etc.) and are engaged in what is obviously a public scene (roleplayers are emoting and talking in /say) then generally speaking they are usually open to walk-ups. That's rather the point of public roleplay in a public venue: most people are looking to meet with and roleplay with others, and more often than not they won't mind an additional person or two chiming in. Anyone with sense who desires privacy will make sure to move on from the venue once a situation calls for privacy, so don't worry about strolling on up.
If two roleplayers are having a public scene in a rather private venue (Ul'dah Airship Landing comes to mind), then you're probably better off not walking up. They've likely selected the venue in question because it's a secluded one, which implies that they like the privacy and won't be very welcoming of any strangers.
If two roleplayers look like they're having a heated discussion or conflict in what appears to be a private scene in public channels, then you have a mixed bag. Could be that they'd appreciate a walk-up. Could be they'd hate you for it. Some people despise using private channels. Others don't mind being overheard or otherwise interrupted.
Regardless of the scenario, I suggest always sending a /tell to at least one of the roleplayers to check and see whether a walk-up would be appropriate... even if every roleplayer at the scene in question is sporting "Walk-ups Welcome" in their search info! You never know!
![[Image: 1qVSsTp.png]](http://i.imgur.com/1qVSsTp.png)