
I think the issue is less than those words have a place in the setting, and a lot more that people tend to use them on a very gratuitous, over the top, basis.
When you tend to always go for the biggest superlative you can find, it eventually dampen a lot its meaning while creating a sort of linguistic discrepancy between people used to that to the point where some of the most extreme words are used on a hourly basis, and people that are not.
It's exactly like in cinema if you will: if you start only using close-up after close-up, then it loses its meaning pretty fast, especially when you eventually use one in a more justified moment that will just feel drown in the middle of all the other superfluous, over the top ones.Â
In short, your enemy here might be less the lexical language used rather than the context in which it is used.
Beware of the cheese or you will end up pretty fast in a shoddy cheap pulp cliché.
Edit: also, one can also have to take into account the tone used by the setting and storytelling itself, and it's pretty bookish/convoluted english I find. Of course, that certainly doesn't prevent players to make the choice to darken their own setting a lot and go for different tones. And then, different tones clash together and can lead to... well. That.
When you tend to always go for the biggest superlative you can find, it eventually dampen a lot its meaning while creating a sort of linguistic discrepancy between people used to that to the point where some of the most extreme words are used on a hourly basis, and people that are not.
It's exactly like in cinema if you will: if you start only using close-up after close-up, then it loses its meaning pretty fast, especially when you eventually use one in a more justified moment that will just feel drown in the middle of all the other superfluous, over the top ones.Â
In short, your enemy here might be less the lexical language used rather than the context in which it is used.
Beware of the cheese or you will end up pretty fast in a shoddy cheap pulp cliché.
Edit: also, one can also have to take into account the tone used by the setting and storytelling itself, and it's pretty bookish/convoluted english I find. Of course, that certainly doesn't prevent players to make the choice to darken their own setting a lot and go for different tones. And then, different tones clash together and can lead to... well. That.
Balmung:Â Suen Shyu