
In my view RP is the moments between plot and should be milked for all they have. In fact such RP often shapes what comes next. So..
Dont have a linier plot
Don't have start middle end
Don't have simple resolutions
Do let players explore many avenues and go along with that ride
Let their actions have consequence
Let outcomes be imperfect and spawn more threads of plot
Let the world also atack them and undermine them
Basicly gm the world sertting and let the game commence.
Dont have a linier plot
Don't have start middle end
Don't have simple resolutions
Do let players explore many avenues and go along with that ride
Let their actions have consequence
Let outcomes be imperfect and spawn more threads of plot
Let the world also atack them and undermine them
Basicly gm the world sertting and let the game commence.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]